We are joined by Matt Dunstan to discuss finding a community, collaborating on designs, how we come up with game ideas, working with publishers, and recognizing different philosophies of game design.
Matt Dunstan – @wisegoldfish / matthewdunstan.com
Kim Brebach – @secretbasegames / secretbasegames.com
Aaron Lim – @ehronlime / theactionpointspodcast.com
Sye Robertson – @syelon / syelon.com
What we talked about
1:50 – Starting game groups and Australian game design scene growth.
6:00 – Collaborating on game design
8:48 – On the spectrum of design and development
10:00 – How we come up with game ideas
17:10 – On missing rules documents in prototypes
26:17 – Setting design goals and agreeing on a vision for a game
31:10 – Will collaboration lead to more projects being finished?
35:39 – Working with publishers in developing games and finding the “best direction” for a game
41:43 – Level of polish in game prototypes at the pitching stage
44:26 – Building relationships with publishers
47:10 – Philosophies of game design
56:00 – The influence of who we play with and how we play
59:28 – Designing for a specific person
1:01:29 – Designing for the mass market
Links to what we talked about
Games we mentioned
Music: Something Small (Instrumental) by Minden is licensed under a Attribution-NonCommercial 3.0 International License. Based on a work at http://needledrop.co