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Victory Pointers 009 – Design Philosophies and Collaboration with Matt Dunstan

Author
Aaron Lim
Published
Sat 09 Apr 2016
Episode Link
http://www.victorypointers.com/victory-pointers-009-design-philosophies-and-collaboration-with-matt-dunstan

We are joined by Matt Dunstan to discuss finding a community, collaborating on designs, how we come up with game ideas, working with publishers, and recognizing different philosophies of game design.


Matt Dunstan – @wisegoldfish / matthewdunstan.com


Kim Brebach – @secretbasegames / secretbasegames.com


Aaron Lim – @ehronlime / theactionpointspodcast.com


Sye Robertson – @syelon / syelon.com


What we talked about


1:50 – Starting game groups and Australian game design scene growth.


6:00 – Collaborating on game design


8:48 – On the spectrum of design and development


10:00 – How we come up with game ideas


17:10 – On missing rules documents in prototypes


26:17 – Setting design goals and agreeing on a vision for a game


31:10 – Will collaboration lead to more projects being finished?


35:39 – Working with publishers in developing games and finding the “best direction” for a game


41:43 – Level of polish in game prototypes at the pitching stage


44:26 – Building relationships with publishers


47:10 – Philosophies of game design


56:00 – The influence of who we play with and how we play


59:28 – Designing for a specific person


1:01:29 – Designing for the mass market


 


Links to what we talked about



Games we mentioned



Music: Something Small (Instrumental) by Minden is licensed under a Attribution-NonCommercial 3.0 International License. Based on a work at http://needledrop.co

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