We are joined by Jamey Stegmaier to discuss seeking excellence in board game design. We discuss setting expectations, blind playtesting, how our views on excellence have changed, and figuring out what games to publish.
Jamey Stegmaier – @jameystegmaier / stonemaiergames.com
Kim Brebach – @secretbasegames / secretbasegames.com
Aaron Lim – @ehronlime / theactionpointspodcast.com
Sye Robertson – @syelon / syelon.com
What we talked about
What makes a game exceptional? 2:20
Meeting audience expectations 8:25
Changing views of excellence across Stonemaier games 11:12
Blind playtesting 13:40
Play testers as promoters 28:00
Our changing views on excellence and uniqueness 30:00
The game ‘experience’ 34:30
Studying the craft of game design 37:40
Outside inspiration 42:28
Top 3 resources for improving your game design craft 46:45
How important is the meld between theme and mechanics in game design for the promise of excellence? 56:00
Importance of art in the promise of excellence 58:33
What does Stonemaier games look for in other peoples designs it considers publishing? 1:04:55
Retheming 1:06:12
How is kickstarter mixing things up in game design and publishing? 1:09:00
What is the publisher’s role in publishing exceptional games? 1:10:20
Links to what we talked about
Games we mentioned
Game Design Resources
Other Facebook Groups:
Check out our interviews with Malaysian board game designers in our previous episode
If you’re in Australia, there are some Australia-specific resources here as well.
Music: Something Small (Instrumental) by Minden is licensed under a Attribution-NonCommercial 3.0 International License. Based on a work at http://needledrop.co