1. EachPod

Generating random game events and balancing for the player experience

Author
Peter Witham
Published
Sat 30 Jul 2022
Episode Link
https://share.transistor.fm/s/4ad97c80

Generating random events can keep a game fresh and full of surprises, but it can also ruin it for the player if the balance feels wrong and turns them away from playing.

I go over how I'm trying to solve this problem in my new game using a simple random generator and testing the balance.

Want to support this podcast?
https://peterwitham.com/bmc



★ Support this podcast ★

Share to: