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UIBuzz - Software and game development - Podcast

UIBuzz - Software and game development

I love making software. I also love sharing that experience with others. I explore it all in this Podcast, from apps to games and in between. From developers just getting started to professionals. We all have something to learn and share with others on our journey.

Design Personal Journals Gaming Development Technology Society & Culture
Update frequency
every 15 days
Average duration
9 minutes
Episodes
72
Years Active
2020 - 2024
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My experiences with Cursor for creating applications

My experiences with Cursor for creating applications

In this UIBuzz episode, I discuss using Cursor, an AI-enhanced IDE based on Visual Studio Code, to build a React app and then a SwiftUI app. Despite some issues, Cursor efficiently handled tasks, pro…

00:15:51  |   Mon 11 Nov 2024
The Pros and Cons of using Prebuilt Assets

The Pros and Cons of using Prebuilt Assets

Here are some thoughts on using prebuilt assets to build your games and apps. Personally, I think it's fine to use them, but I want to offer both sides for consideration.

  • (00:00) - Introduction
  • (01:14…
00:07:40  |   Sun 13 Oct 2024
How Warframe got free to play right and everyone else gets it wrong

How Warframe got free to play right and everyone else gets it wrong

In this episode, I discuss Warframe, an amazing free-to-play game. I highlight its fair monetization, cross-platform play, and community engagement, contrasting it with the failures of other AAA stud…

00:07:37  |   Sat 24 Aug 2024
Project updates and my thoughts on the Bungie game studio layoffs disaster

Project updates and my thoughts on the Bungie game studio layoffs disaster

In this episode of the UIBuzz podcast, I return after a month's break to discuss my recent projects and a concerning trend in the gaming industry.

Including an update to my "Endless Hurdles" game tim…

00:13:13  |   Mon 05 Aug 2024
Learning Blender in public and a great video resource, plus game testing advice

Learning Blender in public and a great video resource, plus game testing advice

I talk about my experiences learning Blender in public to create some 3D assets for my games. Then I discuss testing on multiple devices to get a real feel for performance problems with your apps and…

00:10:00  |   Thu 04 Jul 2024
Everything you do has value

Everything you do has value

In this episode of the UIBuzz podcast, I delve into the important topic of valuing your time. I discuss why it's essential to recognize the worth of your time and the fine line between offering servi…

00:07:17  |   Sun 16 Jun 2024
Should you use 3rd party services or make your own for game backends?

Should you use 3rd party services or make your own for game backends?

I want to add a cross-platform leaderboard to my updated rebuild of Endless Hurdles. There are two options.
1. I build my own
2. I use a 3rd party service
In this episode, I will discuss the pros and co…

00:08:40  |   Mon 27 May 2024
WordPress to Astro site conversion

WordPress to Astro site conversion

I have spent the last few weeks deeply investing in converting my site PeterWitham.com from WordPress hosting to static site generation through Astro. It has been an intense couple of weeks to beat m…

00:08:05  |   Tue 07 May 2024
Solo vs team game development

Solo vs team game development

Some thoughts on the wins and losses of developing a game by yourself versus a team.

I welcome your participation in the show and discussion of this topic.

  • (00:00) - Introduction
  • (00:14) - Solo game de…
00:05:29  |   Thu 11 Apr 2024
Update on porting my game from Unity to Unreal Engine

Update on porting my game from Unity to Unreal Engine

In this episode of the UIBuzz podcast, I explore the journey of updating and porting my Unity game to Unreal Engine.
Delving into blueprints, I share my experience transitioning from traditional codin…

00:09:25  |   Sat 30 Mar 2024
Project Hack game updates (Unreal Engine)

Project Hack game updates (Unreal Engine)

In this episode, I am catching up on my indie game, Project Hack. I want to share my progress and plans as I build out the multiplayer version in Unreal Engine.

This is a fun passion project for me, a…

00:06:44  |   Fri 15 Mar 2024
Achievement system in your games for retaining players

Achievement system in your games for retaining players

In this episode, I discuss the importance of adding achievements to games after implementing a leaderboard in my iOS game. I explain achievements, how they benefit player engagement, and how they ext…

00:06:02  |   Fri 23 Feb 2024
Are Web Apps the answer to App Store problems?

Are Web Apps the answer to App Store problems?

In this episode of the UIBuzz podcast, host Peter Witham discusses the increasing challenges and restrictions app developers face when using app stores.

He highlights the need to explore alternative o…

00:08:01  |   Sat 10 Feb 2024
Godot 4 Android Performance

Godot 4 Android Performance

I have found that the performance on Android of a Godot 4 exported game is just dreadful—some questions and observations in this episode.

You can also show your support by buying me a coffee

https://pe…

00:06:31  |   Sat 03 Feb 2024
Adding a leaderboard to my game and why you should think about them

Adding a leaderboard to my game and why you should think about them

In this episode of the UI Buzz Podcast, I discuss adding Game Center support to my SpriteKit game. Adding game services, like leaderboards, can enhance the gameplay experience and encourage friendly …

00:09:26  |   Fri 26 Jan 2024
AAA Games are boring and uninspired, long live the indie game

AAA Games are boring and uninspired, long live the indie game

In this episode of the UIBuzz podcast, I discuss the issue of AAA games not meeting players' expectations and feeling bored and uninspired. 

The problem stems from game companies sticking to a success…

00:08:26  |   Thu 18 Jan 2024
My game development and Godot course plans for this year

My game development and Godot course plans for this year

I discuss my plans for game development, including my first 3D game, and the importance of learning, planning, and following best practices. I also talk about existing 2D games and building a video c…

00:12:53  |   Fri 05 Jan 2024
Creating and Managing Unreal Engine UI Widgets

Creating and Managing Unreal Engine UI Widgets

I cannot think of a game that does not have some UI. In Unreal Engine, widgets are the answer to creating and displaying a UI. In this episode, I'll explain how I create and manage them based on rese…

00:11:27  |   Fri 15 Dec 2023
Kotlin Multiplatform 2024 Roadmap released

Kotlin Multiplatform 2024 Roadmap released

In this episode, JetBrains released the Kotlin multiplatform roadmap for 2024. Learn more about the exciting developments in Kotlin multiplatform for next year.

As mentioned in this episode,
JetBrains …

00:08:33  |   Thu 23 Nov 2023
OpenAI changes, SpriteKit development updates, Web dev and content migration

OpenAI changes, SpriteKit development updates, Web dev and content migration

A couple of different topics in this episode.
- OpenAI is looking to change the ways smaller developers use the services
- SpriteKit development continues with updates to my game for the Xmas event
- We…

00:13:25  |   Fri 10 Nov 2023
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