I love making software. I also love sharing that experience with others. I explore it all in this Podcast, from apps to games and in between. From developers just getting started to professionals. We all have something to learn and share with others on our journey.
In this UIBuzz episode, I discuss using Cursor, an AI-enhanced IDE based on Visual Studio Code, to build a React app and then a SwiftUI app. Despite some issues, Cursor efficiently handled tasks, pro…
Here are some thoughts on using prebuilt assets to build your games and apps. Personally, I think it's fine to use them, but I want to offer both sides for consideration.
In this episode, I discuss Warframe, an amazing free-to-play game. I highlight its fair monetization, cross-platform play, and community engagement, contrasting it with the failures of other AAA stud…
In this episode of the UIBuzz podcast, I return after a month's break to discuss my recent projects and a concerning trend in the gaming industry.
Including an update to my "Endless Hurdles" game tim…
I talk about my experiences learning Blender in public to create some 3D assets for my games. Then I discuss testing on multiple devices to get a real feel for performance problems with your apps and…
In this episode of the UIBuzz podcast, I delve into the important topic of valuing your time. I discuss why it's essential to recognize the worth of your time and the fine line between offering servi…
I want to add a cross-platform leaderboard to my updated rebuild of Endless Hurdles. There are two options.
1. I build my own
2. I use a 3rd party service
In this episode, I will discuss the pros and co…
I have spent the last few weeks deeply investing in converting my site PeterWitham.com from WordPress hosting to static site generation through Astro. It has been an intense couple of weeks to beat m…
Some thoughts on the wins and losses of developing a game by yourself versus a team.
I welcome your participation in the show and discussion of this topic.
In this episode of the UIBuzz podcast, I explore the journey of updating and porting my Unity game to Unreal Engine.
Delving into blueprints, I share my experience transitioning from traditional codin…
In this episode, I am catching up on my indie game, Project Hack. I want to share my progress and plans as I build out the multiplayer version in Unreal Engine.
This is a fun passion project for me, a…
In this episode, I discuss the importance of adding achievements to games after implementing a leaderboard in my iOS game. I explain achievements, how they benefit player engagement, and how they ext…
In this episode of the UIBuzz podcast, host Peter Witham discusses the increasing challenges and restrictions app developers face when using app stores.
He highlights the need to explore alternative o…
I have found that the performance on Android of a Godot 4 exported game is just dreadful—some questions and observations in this episode.
You can also show your support by buying me a coffee
In this episode of the UI Buzz Podcast, I discuss adding Game Center support to my SpriteKit game. Adding game services, like leaderboards, can enhance the gameplay experience and encourage friendly …
In this episode of the UIBuzz podcast, I discuss the issue of AAA games not meeting players' expectations and feeling bored and uninspired.
The problem stems from game companies sticking to a success…
I discuss my plans for game development, including my first 3D game, and the importance of learning, planning, and following best practices. I also talk about existing 2D games and building a video c…
I cannot think of a game that does not have some UI. In Unreal Engine, widgets are the answer to creating and displaying a UI. In this episode, I'll explain how I create and manage them based on rese…
In this episode, JetBrains released the Kotlin multiplatform roadmap for 2024. Learn more about the exciting developments in Kotlin multiplatform for next year.
As mentioned in this episode,
JetBrains …
A couple of different topics in this episode.
- OpenAI is looking to change the ways smaller developers use the services
- SpriteKit development continues with updates to my game for the Xmas event
- We…