Steve Gaynor of The Fullbright Company sits down with noteworthy video game developers for an in-depth conversation about their career and creative process, and the tricky work of establishing and maintaining a cohesive tone in their games.
We've been through a lot together, Karla and I. And now, in what seems a fitting series finale for Tone Control, my business and creative partner sits down with me at the Fullbright office for a long…
Derek Yu has been making video games for almost as long as he can remember. In that time he's helped build thriving game developer communities, created more than one classic indie game, and called Ja…
Robert Yang is awesome. Educator, advocate, and subversive game developer all in one, his work focuses on issues of gay culture, sex and sexual politics, consent, surveillance, and the absurdity of d…
Due to some scheduling requirements, we take a break from our GDC chats to visit sunny London, England! While I was in the UK for BAFTA, I sat down with longtime Media Molecule Siobhan Reddy to talk …
Some games love you. Some games are indifferent to you. Some games fucking hate you. Some game DEVELOPERS fucking hate you. Bennett Foddy, by god, fucking loves you. He believes in you. He knows you …
Naughty Dog Month is completed by my interview with Richard Lemarchand! One of the sweetest, most thoughtful and supportive folks I know in game development, Richard charts... ;) his course from joll…
Naughty Dog Month begins on Tone Control! This time I'm talking to former Dog Bruce Straley about his long and storied career-- starting with a Sega Genesis X-Men game I played as a kid (!) all the w…
Anyone who's been to GDC knows, it's a massive, vibrant, overwhelming, inspiring event. As a game developer, it's one of the most important weeks of the year-- and holy hell, it seems like a lot to m…
A thirteen-foot-tall octopus named Edward Scissorhands rampages into your life and destroys everything you love. What do you do? If you're me, you interview him! This hellish creature, also known as …
Harvey Smith is a mensch. Not only has he been a lead or director on some of the most inspiring and foundational Immersive Sim games of the last 20 years, he's also just a sweet, friendly, thoughtful…
It's like rain on your podcasting day. It's when a train goes by, and you can't hear what I say. It's the hammer blows, that ruin your take. And who woulda thought, it figures.
Despite a variety of …
Charles Webb, self-styled "Senior Black Writer" at Hangar 13, joined the Mafia III team after a long and winding path that included writing narrative-driven cell phone games in the early 2000's (!), …
Classic 2D animation: the art of drawing the same thing in slightly different poses over and over and then flipping through them so fast that they look like one fluid, moving thing. Beautiful, inspir…
Welcome back... to Tone Control! Steve shipped another game, so conversations with video game developers begin anew. Kicking off Season 2 of Tone Control, Steve sits down with Leighton Gray, one of t…
A long journey's road comes to an end. We always arrive back where we started. Circles within circles... there's always a man.. there's always a city.. there's always a podcast. In this, the final ep…
Do you like aliens? No-- you like KILLING aliens. And so does Jake Solomon. He's made a career of it, in fact. But how? Learn all the alien-killing secrets from the Creative Director of Firaxis's XCO…
Few creators in the games industry are fortunate enough to have decades-long careers, much less ones where their own work and that of their studio is constantly vital and inspiring. Between leading p…
Creeping. Sneaking. Running and hiding. Ryan Payton has spent many years working on games about sticking to the shadows, keeping out of sight. Now the first episode of his own company's new iOS game …
Amir's dad's living room. Computers on folding tables. One busted old car. These are the humble beginnings that would lead to the hit indie game Bastion. Amir and Greg sit down to talk about what cam…
We all know Jonathan Blow as the creator of Braid and The Witness. But what was he up to before bursting onto the scene circa 2008? Not crazy multiplayer-only squad warfare shenanigans, surely. Not o…
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Sat 15 Feb 2014
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