In this first of a two-parter, Ian Langton and I discuss how the "experience" of Dungeons & Dragons has shifted, not only since earlier editions, but also as the players mature. Ways to get "good" experience, and how differing levels of play experience can dramatically impact the moment-to-moment gameplay.
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
Reference to 'The Elfish Gene: Dungeons, Dragons and Growing Up Strange' by Mark Barrowcliffe