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EachPod

Experience

Author
Danilo Vujevic
Published
Fri 06 Nov 2020
Episode Link
https://podcasters.spotify.com/pod/show/tc-dnd/episodes/Experience-em4a21

In this first of a two-parter, Ian Langton and I discuss how the "experience" of Dungeons & Dragons has shifted, not only since earlier editions, but also as the players mature. Ways to get "good" experience, and how differing levels of play experience can dramatically impact the moment-to-moment gameplay.



  • 03:04 - What makes a fun experience

  • 06:44 - How the DM experience has changed

  • 15:25 - Difficulties of DM'ing

  • 25:33 - How DM experience shapes player experience

  • 33:45 - Good ways to get more experience

  • 52:54 - The DM "experience"

  • 59:55 - Anecdotal evidence


Intro Music: 'Local Forecast' by Kevin MacLeod

Intermission Music: 'Chill' by Kevin MacLeod

Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod

Reference to 'The Elfish Gene: Dungeons, Dragons and Growing Up Strange' by Mark Barrowcliffe

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