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Bronze Age Adventure! Literature, history, and other reasons why antiquity is a good time to set your campaign - followed by some call ins!
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Does your campaign look like a Frazetta painting?
Why not?!
Make bikinis armor again: an exposé on the cultural reasoning behind playing a character who doesn't wear armor, but do…
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The Dungeon Master Screen: do you use one? I do - but some other folks don't: why would they eschew this time-tested tool and why I think DM screens are great.
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Listeners call in to talk about time - some podcast friends call in and talk about timekeeping in their games as well as timekeeping in their lives: figuring out when to fit in the …
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Follow up episode - additional insights and answers, as pertaining to Ghouls and Ghoul Paralysis: less dangerous (or more?) than you think.
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I had the distinct privilege over Father's Day weekend to meet up with Lungfungus - author of Actual Dungeon Mastering and the Melancholies & Mirth blog - to have a beer and chat ab…
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Do you time your players' actions in combat? You should! And here are three reasons why - from my table to yours, direct through the earbuds.
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Ghouls - the iconic paralyzers and low-level party enders: capable of wrecking shop even on a mid level party! Or... are they? I revisit the rules as worded and cross reference them…
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Call in show - listeners debate the fine points of adversarial play, as well as toss in some tokens for how prep influences their games - or vice versa: how their games have influen…
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Talking about prepping for your game. How much is too much? How much is too little? And how much can you learn from the mistakes of someone who has gone entirely off the deep end be…
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Having spent some time figuring out adversarial referees - what would then make a player an adversarial player? Exploring some experiences, ideas, and behaviors that may - or may no…
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"I've been playing for 45 years and we never played that way back in the day!"
A common refrain for long-timers trying to discourage playstyles differing from their own, I explore …
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Happy Thanksgiving! Catch up and call in episode: talking about mercenaries, advancement, but mostly - maps, tokens, and VTTs.
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User feedback focused on the use of maps - in the campaign, in the dungeon, in real life, and in virtual - as well as the implications of maps and all of the above on hirelings and …
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Listener feedback exploring character advancement - first, talking a bit about gold for XP, classic D&D, and how procedural generation facilitates OSR dungeon design and frees your …
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Vanishing Tower Jay is back to defend his honor! Spar once more with the metaphorical mapper: where he makes his case once more for maps as communication tools - not as physical art…
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There has always been a divide between Role Players and Roll Players - but what about Role Players and Players of a Role? This episode delves in to what "role playing" meant - or w…
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A call from the Pink Phantom posits a true conundrum. Does gold for XP create a creative railroad for player interaction? Listen on to hear my defense of Gold for XP as the ultimat…
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Exposition on the importance of gold for experience, and a quick glance into the method behind the madness. Simply put:
Gold for XP
is the Best Way to Be.
Then some miscellaneou…
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Further discussion as requested and as recieved in prior episodes: what's more important - crunch or flow? Some insights and experiences from listeners. Part two of call-in/respons…