Continuing to cut a path of lucrative destruction through the Temple of Fiends, Michael “PANC the Fighter” Ridgaway, Michael “ALPH the Red Mage” Gray, Joseph “JOEV the White Mage” Martin, and Anna “LITA the Black Mage” Bryniarski finally run out of treasure rooms to explore, leaving them no recourse but to resume looking for the princess they vaguely remember being asked to rescue. Additionally, Nathaniel "the GM" Hoover is pleased to be able to initiate one of the contingency plans he was kinda hoping he'd get to use.
Here's what's in store (or in temple, technically) for you in this installment:
- A hat! It's not for you, though.
- The sobering truth that not every monster will care as much about guarding your treasure as you do
- Tactical cowardice
- The sobering truth that not everyone in the party has played Final Fantasy all the way to the end
- Exposition! Turns out this game had a plot all along.
- Resting up for the final boss battle, during the final boss battle
The adventure continues here!