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In this episode we discuss Jason Schreier's journalistic account of the creation of a bunch of different games, ranging from huge AAA games like DragonAge: Inquisition, to smaller indie ones like Sho…
In this episode we cover this weighty game design textbook, discussing its stronger and weaker areas, how it can help new developers to understand design and player psychology, and why so many more t…
I discuss Raph Koster's game design classic from 2004. Is this a book about craft, or about ethics?
The reading list of GDL is here on Bookshop.org https://uk.bookshop.org/lists/the-game-developers-li…
We discuss Spelunky by Derek Yu, which was published by Boss Fight Books in 2016. This episode is hosted by Joe Baxter-Webb (game design educator and host of Indie Game Clinic) and game developer Tom…