Alaric, Keeper of the Hearth, introduces Episode 5 of The DM's Cantrip, focusing on understanding the dice used in roleplaying games. He explains the purpose and common uses for each of the seven standard dice: the d20 (most common, for action outcomes), d12 (for heavy weapon damage), d10 (for heavy weapons/spells, with a second percentile d10 for 1-100 rolls), d8 (for common martial weapons/spells), d6 (for lighter weapons/spells like Fireball), and d4 (for small weapons/spells like Magic Missile). He also clarifies the notation "XdY" (e.g., 2d6 means roll two 6-sided dice and add results).
The episode however, ends abruptly due to a disturbance inside the Weary Wanderer Inn.
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