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Creating an Aura of Spookiness in Dredge

Author
The Academy of Interactive Arts & Sciences
Published
Mon 29 Jan 2024
Episode Link
https://gamemakersnotebook.libsyn.com/creating-an-aura-of-spookiness-in-dredge

Trent Kusters chats with Alex Ritchie and Joel Mason of Black Salt Games, developers of the indie hit, Dredge. Together they discuss their game development journeys; the original ideas around Dredge and what the early prototypes looked like in terms of art and design; balancing difficulty and consequence in the various zones; and how they introduced an aura of spookiness throughout the game.

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