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Victory Pointers 009 - Design Philosophies and Collaboration with Matt Dunstan

Author
The Action Points Crew
Published
Fri 18 Mar 2016
Episode Link
https://actionpointspodcast.libsyn.com/victory-pointers-009-design-philosophies-and-collaboration-with-matt-dunstan

We are joined by Matt Dunstan to discuss finding a community, collaborating on designs, how we come up with game ideas, working with publishers, and recognizing different philosophies of game design.


Matt Dunstan - @wisegoldfish / matthewdunstan.com


Kim Brebach - @secretbasegames / secretbasegames.com


Aaron Lim - @ehronlime / theactionpointspodcast.com


Sye Robertson - @syelon / syelon.com


 


What we talked about


1:50 - Starting game groups and Australian game design scene growth.


6:00 - Collaborating on game design


8:48 - On the spectrum of design and development


10:00 - How we come up with game ideas


17:10 - On missing rules documents in prototypes


26:17 - Setting design goals and agreeing on a vision for a game


31:10 - Will collaboration lead to more projects being finished?


35:39 - Working with publishers in developing games and finding the "best direction" for a game


41:43 - Level of polish in game prototypes at the pitching stage


44:26 - Building relationships with publishers


47:10 - Philosophies of game design


56:00 - The influence of who we play with and how we play


59:28 - Designing for a specific person


1:01:29 - Designing for the mass market


 


Links to what we talked about



Games we mentioned



Music: Something Small (Instrumental) by Minden is licensed under a Attribution-NonCommercial 3.0 International License. Based on a work at http://needledrop.co


 


 

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