We are joined by Matt Dunstan to discuss finding a community, collaborating on designs, how we come up with game ideas, working with publishers, and recognizing different philosophies of game design.
Matt Dunstan - @wisegoldfish / matthewdunstan.com
Kim Brebach - @secretbasegames / secretbasegames.com
Aaron Lim - @ehronlime / theactionpointspodcast.com
Sye Robertson - @syelon / syelon.com
What we talked about
1:50 - Starting game groups and Australian game design scene growth.
6:00 - Collaborating on game design
8:48 - On the spectrum of design and development
10:00 - How we come up with game ideas
17:10 - On missing rules documents in prototypes
26:17 - Setting design goals and agreeing on a vision for a game
31:10 - Will collaboration lead to more projects being finished?
35:39 - Working with publishers in developing games and finding the "best direction" for a game
41:43 - Level of polish in game prototypes at the pitching stage
44:26 - Building relationships with publishers
47:10 - Philosophies of game design
56:00 - The influence of who we play with and how we play
59:28 - Designing for a specific person
1:01:29 - Designing for the mass market
Links to what we talked about
Games we mentioned
Music: Something Small (Instrumental) by Minden is licensed under a Attribution-NonCommercial 3.0 International License. Based on a work at http://needledrop.co