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Victory Pointers 008 - CanCon, Looking Back at 2015 and Ahead to 2016

Author
The Action Points Crew
Published
Mon 08 Feb 2016
Episode Link
https://actionpointspodcast.libsyn.com/victory-pointers-008-cancon-looking-back-at-2015-and-ahead-to-2016

We are at yet another board game convention, recording at CanCon 2016. We take some time to take stock of what we've achieved in our game design journeys in 2015 and look ahead to what excites us in 2016.


Kim Brebach - @secretbasegames / secretbasegames.com


Aaron Lim - @ehronlime / theactionpointspodcast.com


Sye Robertson - @syelon / syelon.com


What we talked about


2:30 The impact of timing and the lag between designing and publishing games


9:40 Designing with the constraint of an existing IP (Sye’s been working on a board game design tying in to Rule & Make’s Rise to Power)


11:00 Playtesting games at a general board gaming event, managing expectations of prototypes


15:40 Planning ahead and setting output goals for making board game design a career


19:20 Connecting with the board game community and building networks


21:20 Global Game Jam


29:00 The importance of board game communities and conventions for designers


33:30 Good Games Publishing to bring Unfair to Kickstarter in 2016


36:00 Being a game designer vs a game developer


41:10 Learning about global distribution, retail and attending events overseas


43:30 Taking successfully Kickstarted games to retail


49:10 Portal Games announced The First Martians; app integration in board games


53:00 Hoping for cross-pollination of board game and video game creators


54:40 Tabletopia and online virtual tables, for playtesting and promotion


56:30 Legacy games and narrative design in board games; meta-Legacy games


Links to what we talked about



Games we mentioned



Music: Something Small (Instrumental) by Minden is licensed under a Attribution-NonCommercial 3.0 International License. Based on a work at http://needledrop.co


 


 

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