We are at yet another board game convention, recording at CanCon 2016. We take some time to take stock of what we've achieved in our game design journeys in 2015 and look ahead to what excites us in 2016.
Kim Brebach - @secretbasegames / secretbasegames.com
Aaron Lim - @ehronlime / theactionpointspodcast.com
Sye Robertson - @syelon / syelon.com
What we talked about
2:30 The impact of timing and the lag between designing and publishing games
9:40 Designing with the constraint of an existing IP (Sye’s been working on a board game design tying in to Rule & Make’s Rise to Power)
11:00 Playtesting games at a general board gaming event, managing expectations of prototypes
15:40 Planning ahead and setting output goals for making board game design a career
19:20 Connecting with the board game community and building networks
21:20 Global Game Jam
29:00 The importance of board game communities and conventions for designers
33:30 Good Games Publishing to bring Unfair to Kickstarter in 2016
36:00 Being a game designer vs a game developer
41:10 Learning about global distribution, retail and attending events overseas
43:30 Taking successfully Kickstarted games to retail
49:10 Portal Games announced The First Martians; app integration in board games
53:00 Hoping for cross-pollination of board game and video game creators
54:40 Tabletopia and online virtual tables, for playtesting and promotion
56:30 Legacy games and narrative design in board games; meta-Legacy games
Links to what we talked about
Games we mentioned
Music: Something Small (Instrumental) by Minden is licensed under a Attribution-NonCommercial 3.0 International License. Based on a work at http://needledrop.co