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Victory Pointers 007 - Seeking Excellence with Jamey Stegmaier

Author
The Action Points Crew
Published
Thu 04 Feb 2016
Episode Link
https://actionpointspodcast.libsyn.com/victory-pointers-007-seeking-excellence-with-jamey-stegmaier

We are joined by Jamey Stegmaier to discuss seeking excellence in board game design. We discuss setting expectations, blind playtesting, how our views on excellence have changed, and figuring out what games to publish.


Jamey Stegmaier - @jameystegmaier / stonemaiergames.com


Kim Brebach - @secretbasegames / secretbasegames.com / goodgamespublishing.com


Aaron Lim - @ehronlime / theactionpointspodcast.com


Sye Robertson - @syelon / syelon.com


What we talked about


2:20 What makes a game exceptional?


8:25 Meeting audience expectations 


11:12 Changing views of excellence across Stonemaier games 


13:40 Blind playtesting 


28:00 Play testers as promoters 


30:00 Our changing views on excellence and uniqueness 


34:30 The game 'experience' 


37:40 Studying the craft of game design 


42:28 Outside inspiration 


46:45 Top 3 resources for improving your game design craft 


56:00 How important is the meld between theme and mechanics in game design for the promise of excellence? 


58:33 Importance of art in the promise of excellence 


1:04:55 What does Stonemaier games look for in other peoples designs it considers publishing? 


1:06:12 Retheming 


1:09:00 How is kickstarter mixing things up in game design and publishing? 


1:10:20 What is the publisher's role in publishing exceptional games? 


Links to what we talked about



Games we mentioned



Game Design Resources



Other Facebook Groups:



Check out our interviews with Malaysian board game designers in our previous episode


Music: Something Small (Instrumental) by Minden is licensed under a Attribution-NonCommercial 3.0 International License. Based on a work at http://needledrop.co 

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