After 83 episodes, Terminal7 comes to an end. Nels and Jesse discuss what made the game special, what it meant to them, if anything else could ever take its place (spoilers: no) and how we even got h…
In the penultimate episode of Terminal7, Nels and Jesse are joined by Run Last Click to say goodbye to our dear departed friend, Mister N. E. T. Runner.
Terminal7 returns to Reign & Reverie! This time, the Runner side of things are discussed, include one precocious youth who hates cards, a troubled psychic clone and one very loud senator. Special gue…
The final Netrunner expansion, deluxe or otherwise, is upon us and Nels and Jesse dig into the Corp side of Reign & Reverie. Pressing questions like "What is the Sportmetal ball's shape" and "Why did…
Well, all things must come to an end. And to this, Netrunner is no exception. The license for the game from Wizards of the Coast has expired without renewal, meaning Netrunner will end in October of …
Nels and Jesse were lost in the shifting sands of the desert, but have made their way back out with not one, but two data packs clasped beneath their burnoose. Council of the Crest *and* The Devil & …
It seemed like it would just be a slow boat down an ivory river but a surprise MWL update makes this jaunt most exciting. Nels and Jesse break down just exactly how hard CI got kicked and then head D…
Groggily risen from hibernation by wild dogs crying out in the night, Nels and Jesse return to discuss the first pack of the new Kitara Cycle Sovereign Sight. What intrigues will transpire on the sho…
The world changed and, this time, the game did too. Not content to simply shake up the game with rotation, Netrunner now also has a Banned/Restricted list. And the episode was recorded *after* the ne…
Terminal7's final broadcast from Mars arrives, bearing news of Crimson Dust and their machinations. There's quite the broadcast lag from Mars, but certainly not much has changed since the transmissio…
Nels and Jesse are joined by Run Last Click to discuss the Revised Core and wrap up rotation conversation. Come October 1st, the world will be changed ... again.
After a long hiatus (sorry!), Nels and Jesse return to discuss the penultimate pack in the Red Sands cycle, Free Mars.
Also, this was recorded before the announcement of the Revised Core, so please …
The rotation conversation continues, as Nels and Jesse move on to discuss what will happen with the cooperative of clones at Jinteki and the wily Weyland Consortium. There are many friends we'll miss…
The rotation situation continues to evolve, and Nels and Jesse dig into what this means for the Anarchs and Criminals. Are DLR going to be missed? Probably not, but what about everyone's favourite ma…
Terminal7 is joined by Dan Spinosa (aka CodeMarvelous)to discuss all the wonderful things he does, as well as how rotation is going to alter the game in general and shape the Shaper game in particula…
Blood, water and other fluids dampen Mars as Nels and Jesse talk about the fourth data pack in the Red Sands cycle- Blood & Water! Obokata is Obo-killer, we're going down to old Maui and we love dump…
In the third pack of the Red Sands cycle, we see Jinteki has bamboo wackiness, Weyland has shipping locked down, the Anarchs love to keep on punchin' and, apparently, you can never trust the cleaners…
Nels and Jesse are back of a bit of a scheduling fiasco to discuss the cards from Terminal Directive as just general parts of the card pool. And, more importantly, they attempt to discover if one tru…
01:12:14 |
Tue 06 Jun 2017
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