Video game adaptations are often a dicey proposition but the high fantasy World of Warcraft games seemed ready-made for blockbuster cinema, and hot genre director Duncan Jones seemed a solid pick to bring it to life. Unfortunately the end result met with critical and box office indifference in the states and put plans for a Lord of the Rings level film franchise on hold — so what went wrong? Join Sebastian, Rodney and Steve as they delve deep — perhaps too deep — into the dense mythology of 2016’s Warcraft so you don’t have to.