Come join the Back Alley Cleanup Crew as they stumble through life trying to survive the mean streets of the Sacred Capitol of Lambrelli, City of the Eternal Goddess. DM Jim hosts this actual-play Dungeons & Dragons 5E podcast, where he guides his party of reluctant adventurers through the twists and turns of life in the big city, where fate seems to have planned anything but a common boring life for this crew. Enjoy our second season adventures as they go live every Saturday afternoon. Roll the dice with us and remember, Sometimes You Crit!
The party barely makes it out alive! They head back to lick their wounds and try to figure out how things went so wrong. One party member makes a major decision, leading to another changing of the gu…
With the new rogue in tow, the party delves further into the upper level of the Gauntlight. They find a stairway leading down (yeah!) and then immediately stumble across a chapel. Chapels are good, r…
The party keeps searching the top level of the Gauntlight. In this episode, we loose a long time friend but gain a new one. Maybe having an actual rogue in a mega dungeon IS a good idea? And why are …
Well that's a wrap for the season. the players get a final goodbye along with a chance to ask the DM some questions. Some could be answered, others...still TBD. We also say goodbye to one of our own …
This is the end of our three part battle. All parties have collided and the fate of the blade, Pyre and the planes is coming to a conclusion one way or another. The only question remaining is...will …
The battle rages on! In one corner we have Pyre and the Restless Jackals. In another, we have the Inquisitor. And finally, the Backalley Crew, caught in a vise. Luckily, Dorryn is able to successfull…
So the "final" battle has begun. We have Pyre and the Restless Jackals on one side. On another side, the Inquisitor. And stuck in the middle is the Back Alley Cleanup Crew and the Assassin's Blade. I…
After resting and shopping in Otari, the party grabs their super long ladder / bridge and heads back out to the keep. Once there, they find that the bodies from their last encounters have been moved.…
The whole group is FINALLY back together. That's the good news. The bad news? They all seem to be chained inside of the Assassin's Blade. But wait, it gets worse. Apparently, Filetti, who is in posse…
After defeating the fire giant guardians, the party grabs the Flame of a Thousand Suns and head back toward the Sultan. Unfortunately, they learn from Pebble along the way that Filetti has the blade …
Combat! The fire giants were in no mood to negotiate, so we jump headlong into combat. Turns out that the party may have to actually work together to defeat these guys. All the while, Pebble learns t…
The party remains split! Outside of the blade, the main group meets the Sultan of the City of Brass and learns how to destroy the blade. Inside, Pebble flexes his god-like powers and finds and old fr…
The party is finally inside the keep! Now that they have their feet wet with their first combat, this should be a breeze. Unfortunately, things don't always work out as planned. And speaking of getti…
The party, minus Pebble, find out that defeating an Efreeti doesn't end your issues. It just brings out more Efreeti. And now it's time to run away, or at least sail away, on the Astral Sea. Sure, it…
After receiving the "secret" to being the king of the blade from Pyre, Pebble decides to use the magical phrase and enter into the unknown. Simultaneously, the rest of the party finds themselves back…
The party finds themselves adrift in...the Astral Sea. After getting their bearings, they have to decide on their next move. If they can only figure out how to get the Genoa moving, they can go almos…
After arriving in Otari, the party finds their contact Wrin. After her failed attempt to read the stars, she sends them off to the Gauntlight Keep where she feels that something is wrong. There they …
Yep. Sometimes, DND combat takes a long time. And this is one of those times. The party tries to get off of the God's back before he decides that he has had enough. Can they get the Genoa moving befo…
It's combat time! All hell breaks loose with Gillee coming completely unhinged while Traacs jumps off of a grounded ship, Nico summons a fire buddy and Pebble runs around on the water. Over it all is…
Welcome to the Vaults! We start a new campaign (while still working on a different campaign) by playing Pathfinder 2E's adventure path Abomination Vaults. The same crew has completely different chara…