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Accessibility in Gaming | Shackcast Episode 11

Author
Aaron Shack
Published
Wed 15 Sep 2021
Episode Link
https://traffic.libsyn.com/secure/aaronshack64/Episode_11_Accessibility_in_Gaming.mp3

9/15/21 The Shackcast is a show where we talk about videogames, technology, gaming news, and interviews. In this episode Aaron talks about Accessibility in Gaming. With references to Dark Souls, Sekiro, Elden Ring, Zelda, The Last of Us Part II, Control, Celeste, Grounded, and many more games. The Last of Us Part II Accessibility Settings: https://www.playstation.com/en-us/games/the-last-of-us-part-ii/accessibility/ Control Expansion Assist Mode: https://caniplaythat.com/2020/09/01/control-awe-expansion-introduces-assist-mode/ "Accessibility has never and will never be a compromise to my vision." - Cory Barlog "The only time the word 'easy' keeps being mentioned is by people who don't understand what accessibility is." - Steven Spohn "People, influential people, journalists, and media outlets are making this confusing by continuing to use the language 'easy mode' -- accessibility means options, not easy gameplay." - Steven Spohn "Our goal is not to make games for people who have a high skill level, our goal is to make games for people who enjoy the feeling of success through persistence, which is a fundamentally different thing." - Hidetaka Miyazaki Additional Sources: https://www.pcgamer.com/accessibility-means-more-than-just-an-easy-mode/ https://www.windowscentral.com/grounded-arachnophobia-safe-mode Episode Recorded: 9/15/21

This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit aaronshack.substack.com

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