An LGBTQ+ D&D podcast, New episodes on Tuesdays on Spotify / Amazon Music / Apple Podcast / Google Podcast / Samsung Podcast / Podchaser / JioSaavn / Deezer
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Our Adventuers are in the deep end, right in the middle of Lord Murbak's boat, without a plan and not knowing what to do!
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Our Adventures find themselves boarding HMS Murbak in an attempt to sabotage Murbak's attempts to take the city of Elvenholm.
Xander is up to his old tricks again unintentionally sabotaging the party …
The assault on the city has begun, what will our adventures do? Fight or Flee?!
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Oh gods, It's a wonder that our adventures don't get themselves killed every day!
I mean who pulls a head out of a bag in the middle of a city hall?
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Very sorry, that this episode was lost due to recording errors, but please enjoy this quick recap of last week's episode.
the next episode after this is recorded and is a slightly longer episode to ma…
Our adventures make they way into town and start to investigate some local criminal gangs, and gather some information.
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After our adventurers disembark the train, and continue there journey on foot, they encounter a rather scary-looking cat!
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Our adventurers need to find a way to top this train before it runs itself off the tracks!
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…
Our Adventurase find themselves defending the train from an ambush while trying to find a way to stop the train
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Our adventures discover that the strange goings on escalate and danger approaches.
It's like speed init!
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Our adventurers are free of their cells and have made there get way into town, they think their best bet is to jump on a train and make their way to continue the mission.
And as always, things don't g…
After befriending the 8-foot goliath Moregains Freemen in prison out adventurers hatch a plan to break free and make a run for it,
let's hope this never happens again because we are not very good at h…
After defeating the necromancer in the Catacombs our adventurers try and move on to the next town on their mission to complete the task set for them by the lord of Skiegvorst
But some not-to-smart gua…
Shortly after arriving in the town at the top of the mountain, our adventuring finds something amiss with the situation they find themselves in.
Have they got the right smarts to figure this out? some…
After being teleported to the foot of the mountain on their quest set but the lord of Skiegvorst to the city of Elvenholm, The party begins to climb up the path to a village that sits on top to find …
Our Adventures try their best to set a trap for the thieving druids, do our adventures have brains or are they total idiots, you decide.
Due to a small technical glitch the last 15 minutes of the reco…
The Journey finally begins, and our adventures are invited to the engagement party of Lady Eflie and the Black Knight (Lady Yarielle) in the city of Skiegvorst.
Some shenanigans happen and some cheeky…
This is a One-shot cut into three easy-to-listen parts.
Part 3/3
Combat has begun and cards have been drawn, what craziness will unfold, will our 3 foolish criminal masterminds manage to pull this hist…
This is a One-shot cut into three easy-to-listen parts.
Part 2/3
Our brave criminal idiots set on planning a heist to steal the Deck of many things.
They have just managed to plan the heist out and get …
This is a One-shot cut into three easy-to-listen parts.
Our brave criminal idiots set on planning a heist to steal the Deck of many things.
A very powerful magic item that our adventurers have no idea …