I'm fascinated by how teams do what they do in the real time space.
Whether it be small independent video game teams going it alone or large animation houses hand crafting every frame, each one of these creators has an interesting story to tell and a different approach to production through their tools and processes.
Realtime Roots is an excuse to pick their brains and tease out best practices so that we can all use them in our own work to become better creators. Whichever real time medium you might be in I hope you find something you can take away and use in your own creative endeavours.
Benni Hill is the Creative Director at Bonsai Collective developing Luna Abyss.
Benni and I had similar trajectories into the games industry, founding our first studio together over 12 years ago (as o…
Ian Forrester is the Senior Firestarter at BBC R&D
Ian specialises in open innovation and identifying new disruptive opportunities through open engagement and collaborations with start-ups, universiti…
Originally from a Yorkshire mining community, Martin moved to London and became an animator over 15 years ago. Now a film visualisation supervisor, he has helped create huge action sequences for bloc…
In today's episode, we review the shifts realtime industries experienced in 2023.
We talk about how processes changed across the year, the exciting new opportunities along with technology adoptions w…
Today's guest is Mo Davoudian, CEO & Creative Director of Brain Zoo Studios.
Mo Davoudian is an Emmy Award-winning Executive Creative Director and CEO of Los Angeles-based Brain Zoo Studios, where he…
Today's guest is Dan Pinchbeck, a founder and Creative Director of The Chinese Room
The studio started it's journey publishing survival horror mods before releasing Dear Esther in 2012 which published…
Lina is a principle animation engineer at NVIDIA working on Omniverse, a real-time simulation and collaboration platform for 3D production pipelines
Lina has over 20 years of experience from working o…
Tim Repa-Davies is the General Counsel & CoSec at Sumo Digital Ltd which is part of the SumoGroup Ltd.
He has an article series online called 'Contract Killers' which is definitely worth reading throu…
HaZ is the co-founder of production company HaZimation producing animated feature films, series and video games based on their propriety pipeline utilising Unreal Engine. Currently the company is in …
Adam is a senior lighting technical director & Lighting Lead at Industrial Light & Magic
His work includes shot lighting and look dev across projects such as Transformers, Star Wars, Jurassic Park & A…
Steve is a level and game designer most noticeably known for his work on Dishonored 2, Bioshock Infinite, Alba & more recently Tactical Breach Wizards.
Steve has spent most the last 15 years in the g…
Jamie Smith is a Principal Game Designer at Sumo Digital with over 12 years of games industry experience.
His experience has led him to work on Driver: San Francisco, The Crew, Tom Clancy’s The Divisi…
Des is the founder and CEO of Altered Gene, a remote games studio currently working on two unannounced titles for PC. Des has over 24 years experience starting in the games industry 1998 and has sinc…
Today I'm speaking to Dan Da Rocha, a game creator who made QUBE, recently re-envisioned for its 10 year anniversary release.
Dan has worked in the industry for over 12 years and has been named on the…
Hannah's work has ranged from AAA production at Ubisoft reflections to smaller, independent titles at Coatsink with many side projects and team collaborations along the journey.
In this discussion, w…
Today I speak to Peter Harries, a senior Game Designer on Wardogs at Bulkhead.
Peter is credited on 8 game titles across his 10 career in the games industry.
Peter's roles have seen him starting in a …
We're doing something slightly different today and chatting about real-time tools.
Digital security is an important topic that I wanted to dig into for my own knowledge which I also hope benefits a lo…
This week I spoke to Jon McKellan - the founder, writer & director at No Code.
No Code are best known for Observation & Stories Untold and Jon's background among other projects was the UI / VHS / DLC…
Today I'm chatting to Ryan Garry, the founder of Unlimited Motion.
Ryan works on a wide range of projects including performance capture, virtual production, 3D scanning & visual effects.
Recently his…
Barry Meade is a Co-founder & Director at Fireproof Games.
In an industry where we can sometimes fall into the trap of believing the more followers and likes you get are the key to your projects succ…