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Realtime Roots - Podcast

Realtime Roots

I'm fascinated by how teams do what they do in the real time space.

Whether it be small independent video game teams going it alone or large animation houses hand crafting every frame, each one of these creators has an interesting story to tell and a different approach to production through their tools and processes.

Realtime Roots is an excuse to pick their brains and tease out best practices so that we can all use them in our own work to become better creators. Whichever real time medium you might be in I hope you find something you can take away and use in your own creative endeavours.

Video Games Business Development Leadership Arts Leisure Visual Arts Film Tv
Update frequency
every 14 days
Average duration
63 minutes
Episodes
27
Years Active
2022 - 2024
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Benni Hill - Creative Director at Bonsai Games on bootstrapping, building teams and creative direction

Benni Hill - Creative Director at Bonsai Games on bootstrapping, building teams and creative direction

Benni Hill is the Creative Director at Bonsai Collective developing Luna Abyss.

Benni and I had similar trajectories into the games industry, founding our first studio together over 12 years ago (as o…

01:06:05  |   Thu 01 Aug 2024
Ian Forrester | Senior Firestarter at BBC R&D on creating tools for real-time industries to customise experiences to the audience

Ian Forrester | Senior Firestarter at BBC R&D on creating tools for real-time industries to customise experiences to the audience

Ian Forrester is the Senior Firestarter at BBC R&D

Ian specialises in open innovation and identifying new disruptive opportunities through open engagement and collaborations with start-ups, universiti…

01:03:38  |   Sat 04 Nov 2023
Martin Bell | Writer / Director on his roots as a blockbuster film visualisation supervisor to creating solo animated films in real-time

Martin Bell | Writer / Director on his roots as a blockbuster film visualisation supervisor to creating solo animated films in real-time

Originally from a Yorkshire mining community, Martin moved to London and became an animator over 15 years ago. Now a film visualisation supervisor, he has helped create huge action sequences for bloc…

00:58:27  |   Fri 13 Jan 2023
Realtime Recap 2022 w/ Hasraf 'HaZ' Dulull

Realtime Recap 2022 w/ Hasraf 'HaZ' Dulull

In today's episode, we review the shifts realtime industries experienced in 2023.

We talk about how processes changed across the year, the exciting new opportunities along with technology adoptions w…

01:04:51  |   Thu 29 Dec 2022
Mo Davoudian | CEO & Creative Director of Brain Zoo Studios on his roots in storytelling and creating new experiences using the latest technology

Mo Davoudian | CEO & Creative Director of Brain Zoo Studios on his roots in storytelling and creating new experiences using the latest technology

Today's guest is Mo Davoudian, CEO & Creative Director of Brain Zoo Studios.

 Mo Davoudian is an Emmy Award-winning Executive Creative Director and CEO of Los Angeles-based Brain Zoo Studios, where he…

01:03:36  |   Tue 13 Dec 2022
Dan Pinchbeck | Creative Director of The Chinese Room on his roots in exploring the incredible and unique way you can tell stories and create worlds in games

Dan Pinchbeck | Creative Director of The Chinese Room on his roots in exploring the incredible and unique way you can tell stories and create worlds in games

Today's guest is Dan Pinchbeck, a founder and Creative Director of The Chinese Room

The studio started it's journey publishing survival horror mods before releasing Dear Esther in 2012 which published…

01:01:07  |   Mon 14 Nov 2022
Lina Halper | Principle Animation Engineer at NVIDIA on her roots in developing animation tools that have impacted some of the largest teams in the industry

Lina Halper | Principle Animation Engineer at NVIDIA on her roots in developing animation tools that have impacted some of the largest teams in the industry

Lina is a principle animation engineer at NVIDIA working on Omniverse, a real-time simulation and collaboration platform for 3D production pipelines

Lina has over 20 years of experience from working o…

00:58:19  |   Thu 03 Nov 2022
Tim Repa-Davies | Group General Council at SUMO Digital on his roots in law and legal areas to consider on a studio's journey

Tim Repa-Davies | Group General Council at SUMO Digital on his roots in law and legal areas to consider on a studio's journey

Tim Repa-Davies is the General Counsel & CoSec at Sumo Digital Ltd which is part of the SumoGroup Ltd.

He has an article series online called 'Contract Killers' which is definitely worth reading throu…

01:21:51  |   Mon 17 Oct 2022
Hasraf 'HaZ' Dulull | Founder & Direction at Hazimation on his roots in real time cinematics and interactive experiences through the route of Hollywood scale productions

Hasraf 'HaZ' Dulull | Founder & Direction at Hazimation on his roots in real time cinematics and interactive experiences through the route of Hollywood scale productions

HaZ is the co-founder of production company HaZimation producing animated feature films, series and video games based on their propriety pipeline utilising Unreal Engine. Currently the company is in …

01:13:05  |   Thu 06 Oct 2022
Adam O'donnell | Senior Lighting Technical Director at Industrial Light & Magic on his roots in lighting and look dev at Industrial Light & Magic

Adam O'donnell | Senior Lighting Technical Director at Industrial Light & Magic on his roots in lighting and look dev at Industrial Light & Magic

Adam is a senior lighting technical director & Lighting Lead at Industrial Light & Magic
His work includes shot lighting and look dev across projects such as Transformers, Star Wars, Jurassic Park & A…

00:58:53  |   Sun 04 Sep 2022
Steve Lee | Level Designer [Irrational Games, Arkane Studios, Half Mermaid] on his Roots in approaching level design through a holistic lens

Steve Lee | Level Designer [Irrational Games, Arkane Studios, Half Mermaid] on his Roots in approaching level design through a holistic lens

Steve is a level and game designer most noticeably known for his work on Dishonored 2, Bioshock Infinite, Alba & more recently Tactical Breach Wizards.

 Steve has spent most the last 15 years in the g…

00:37:25  |   Tue 23 Aug 2022
Jamie Smith | Principal Game Designer at People Can Fly on working on AAA games whilst fostering a collaborative team culture

Jamie Smith | Principal Game Designer at People Can Fly on working on AAA games whilst fostering a collaborative team culture

Jamie Smith is a Principal Game Designer at Sumo Digital with over 12 years of games industry experience.

His experience has led him to work on Driver: San Francisco, The Crew, Tom Clancy’s The Divisi…

01:05:57  |   Mon 15 Aug 2022
Des Gayle | Studio Executive Production at Radical Forge on his roots in founding an omni-channel development studio with a focus on story, quality and accessibility

Des Gayle | Studio Executive Production at Radical Forge on his roots in founding an omni-channel development studio with a focus on story, quality and accessibility

Des is the founder and CEO of Altered Gene, a remote games studio currently working on two unannounced titles for PC. Des has over 24 years experience starting in the games industry 1998 and has sinc…

01:04:55  |   Tue 02 Aug 2022
Dan Da Rocha | Co-founder & Studio Head at Jaw Drop Games on his roots in starting companies, shipping critically acclaimed titles and being acquired

Dan Da Rocha | Co-founder & Studio Head at Jaw Drop Games on his roots in starting companies, shipping critically acclaimed titles and being acquired

Today I'm speaking to Dan Da Rocha, a game creator who made QUBE, recently re-envisioned for its 10 year anniversary release.

Dan has worked in the industry for over 12 years and has been named on the…

00:50:31  |   Fri 24 Jun 2022
Hannah Watts | Principle Environment Artist at Crop Circle Games on her roots in senior mentorship & the various forms her work and tools take depending on the realtime mediums

Hannah Watts | Principle Environment Artist at Crop Circle Games on her roots in senior mentorship & the various forms her work and tools take depending on the realtime mediums

Hannah's work has ranged from AAA production at Ubisoft reflections to smaller, independent titles at Coatsink with many side projects and team collaborations along the journey.

In this discussion, w…

00:53:48  |   Mon 13 Jun 2022
Peter Harries | Senior Game Designer on his roots transitioning between independent and AAA game productions and his role as a senior designer

Peter Harries | Senior Game Designer on his roots transitioning between independent and AAA game productions and his role as a senior designer

Today I speak to Peter Harries, a senior Game Designer on Wardogs at Bulkhead.

Peter is credited on 8 game titles across his 10 career in the games industry.

Peter's roles have seen him starting in a …

00:58:37  |   Tue 31 May 2022
Jared Thompson | North West Cyber Resilience Centre on thinking about keeping your studios secure in a digital environment

Jared Thompson | North West Cyber Resilience Centre on thinking about keeping your studios secure in a digital environment

We're doing something slightly different today and chatting about real-time tools.

Digital security is an important topic that I wanted to dig into for my own knowledge which I also hope benefits a lo…

01:05:47  |   Fri 06 May 2022
Jon McKellan | Founder of No Code on his roots in growing and sustaining an award winning company working on new IP

Jon McKellan | Founder of No Code on his roots in growing and sustaining an award winning company working on new IP

This week I spoke to Jon McKellan - the founder, writer & director at No Code.

No Code are best known for Observation & Stories Untold and Jon's background among other projects was the UI / VHS / DLC…

01:03:32  |   Wed 13 Apr 2022
Ryan Garry | Founder of Unlimited Motion on his roots in virtual production

Ryan Garry | Founder of Unlimited Motion on his roots in virtual production

Today I'm chatting to Ryan Garry, the founder of Unlimited Motion.

Ryan works on a wide range of projects including performance capture, virtual production, 3D scanning & visual effects.

Recently his…

00:50:54  |   Thu 07 Apr 2022
Barry Meade | Co-founder & Director at Fireproof Games on his roots in putting players first

Barry Meade | Co-founder & Director at Fireproof Games on his roots in putting players first

Barry Meade is a Co-founder & Director at Fireproof Games.

In an industry where we can sometimes fall into the trap of believing the more followers and likes you get are the key to your projects succ…

01:03:10  |   Wed 23 Mar 2022
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