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Precinct Omega - Podcast

Precinct Omega

Miniatures wargaming discussion

Games Leisure Hobbies
Update frequency
every 8 days
Average duration
38 minutes
Episodes
20
Years Active
2021 - 2024
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News #56 - X-Wing and Star Wars Armada - CANCELLED. What is going on at Asmodee?

News #56 - X-Wing and Star Wars Armada - CANCELLED. What is going on at Asmodee?

It's time for another deep dive on another member of the world's wargaming scene: Asmodee. And this time, the money get really big.

X-Wing and Star Wars Armada are toast, but why? Who are Asmodee? Wh…

00:18:53  |   Wed 10 Jul 2024
News #55 - Steamforged Games Buys Warmachine!!

News #55 - Steamforged Games Buys Warmachine!!

Yes, Steamforged Games has bought Warmachine from Privateer Press. I take a look at the context, the background and history of Steamforged Games and what it might all mean for Warmachine and miniatur…

00:27:32  |   Fri 07 Jun 2024
News #54 - Why the Jedi are (probably) warcriminals

News #54 - Why the Jedi are (probably) warcriminals

Warning: if you're here for Star Wars content, it's very minimal.  This episode, we look at new releases from   Games Workshop  Corvus Belli  Kromlech  Heresy Miniatures, and Anvil Industry
00:18:09  |   Fri 08 Jul 2022
Design #26 - Setting & Fluff

Design #26 - Setting & Fluff

As a tabletop game designer, what are the factors at play in different settings that you need to be aware of? How do you develop a bespoke setting for a tabletop game?

I take a typically rambling loo…

00:50:45  |   Mon 20 Jun 2022
News #53 - Mission Creep

News #53 - Mission Creep

In this episode, I look at news from:   Para Bellum Wargames  Oathsworn Miniatures  Wargames Atlantic  Krakon Games  TTCombat  Dream Pod 9 and Black Scorpion    I springboard off that…
00:42:42  |   Wed 08 Jun 2022
News #52 - What’s Old is New - Warzone Eternal, Void Squad Tactics and Kickstarters

News #52 - What’s Old is New - Warzone Eternal, Void Squad Tactics and Kickstarters

Somewhat inspired by reference, last week, to the new Horus Heresy release teased by Games Workshop, I stumbled across a couple of other manifestations of retro-style tabletop wargaming in the form o…

00:47:06  |   Tue 24 May 2022
Design #25 - Models of Success

Design #25 - Models of Success

No pun intended.   I had some technical disagreements with my recording software and after five attempts to record this week's episode I ended up going live on YouTube instead. This might end up be…
00:56:13  |   Sun 15 May 2022
News #51 - I’m Back! Didja Miss Me?

News #51 - I’m Back! Didja Miss Me?

I've been away. But now I'm back.

In this short episode, I talk about what led to me having to step away from both podcasting and Precinct Omega in general, what I learned from the experience and, a …

00:17:13  |   Sat 07 May 2022
Design #24 - Warsurge Interview

Design #24 - Warsurge Interview

I've mentioned Warsurge a little on social media, and I thought it was, perhaps, time to bring it more to the fore. So I was pleased when Nick and Rich, two out of its three creators, agreed to come …

00:57:42  |   Mon 01 Nov 2021
News #50 - Intellectual Property in Wargaming

News #50 - Intellectual Property in Wargaming

I didn't realize this was my 50th news episode until I was finishing up the formatting. If it had occurred to me, I would've done something more interesting... and probably more coherent. Here are so…

00:51:09  |   Mon 25 Oct 2021
Design #23 - 3D Printing (Part 2) - How it will affect everyone else

Design #23 - 3D Printing (Part 2) - How it will affect everyone else

I talked, two weeks ago, about how 3D printing would affect Games Workshop - TL;DR, they'll need to make changes to their business model eventually, but not in a way that will stop them being profita…
00:25:58  |   Mon 18 Oct 2021
Precinct Omega Podcast - News #49 - Another One Bites The Dust 1947

Precinct Omega Podcast - News #49 - Another One Bites The Dust 1947

Paolo Parente announced last week that Dust Studio, the company behind Dust 1947 and related games is winding up.   In this episode I take a look at the history of Dust as a gaming IP, its influenc…
00:48:13  |   Mon 11 Oct 2021
Precinct Omega Podcast - Design #22 - 3D Printing (Pt 1) - What does it mean for Games Workshop?

Precinct Omega Podcast - Design #22 - 3D Printing (Pt 1) - What does it mean for Games Workshop?

I recently read/watched/listened to a few social media commentator types (a lot like me) who all seemed to be of one mind that 3D printing wasn't a problem for GW. I very much disagree. Sort of.   …
00:36:43  |   Mon 04 Oct 2021
Precinct Omega Podcast - News #48 - Sci-fi Skirmishes

Precinct Omega Podcast - News #48 - Sci-fi Skirmishes

Deadzone 3rd edition appears, as if from nowhere! What's going on and is this genius or a horrible misstep by Mantic?   Meanwhile, other microenterprises are releasing cool stuff!   Killwager fro…
00:14:45  |   Mon 27 Sep 2021
Precinct Omega Podcast - Design #21 - Editions

Precinct Omega Podcast - Design #21 - Editions

All miniatures wargames seem to go through multiple editions, one way or another, but why?   Why are new editions of miniatures games so different to new editions of other games and/or books? Why d…
00:51:01  |   Mon 20 Sep 2021
Precinct Omega Podcast - News #47 - In and Out

Precinct Omega Podcast - News #47 - In and Out

In this business, companies enter the market and companies leave it with a depressing regularity. But what motivates them to start and what leads to their departures?   With the news that Impudent …
00:23:06  |   Mon 13 Sep 2021
Precinct Omega Podcast - Design #20 - An Interview with Ivan Sorensen

Precinct Omega Podcast - Design #20 - An Interview with Ivan Sorensen

So, earlier this week I accidentally deleted, just... hundreds of files.   OK, so technically I had intended to delete the vast majority of them, but a mis-click ended up with me basically deleting…
01:01:01  |   Mon 06 Sep 2021
Precinct Omega Podcast - News #46 - The Exaggerated Demise of Guild Ball and Other Stories

Precinct Omega Podcast - News #46 - The Exaggerated Demise of Guild Ball and Other Stories

In this episode, I revisit the apparent demise of Guild Ball. No, really, it's dead. But only... kind of dead? Stuff happened. I talk about it.   Also, Secret Weapon Miniatures is dead. Probably. A…
00:28:22  |   Mon 30 Aug 2021
Precinct Omega Podcast - Design #19 - Command & Control

Precinct Omega Podcast - Design #19 - Command & Control

This week, I turn to the sticky topic of command and control. I explain why I've resisted tackling the topic until now, take apart the relationship between IRL C3I and miniatures wargaming, and disse…
00:58:03  |   Mon 23 Aug 2021
Precinct Omega Podcast - News #45 - You should boycott GW, but not for the reasons you think

Precinct Omega Podcast - News #45 - You should boycott GW, but not for the reasons you think

I can only apologize for how long it took me to get behind this story. I was on holiday when it first broke and I thought it was a non-issue, so I ignored it and recorded a different episode, then I …
00:45:01  |   Mon 16 Aug 2021
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