Produced and recorded by Kyle Stedman ([email protected]; @kstedman), assistant professor of English at Rockford University, in cooperation with KairosCast and Writing Commons. If you have ideas for future episodes, please contact me!
Transcript is available here (where you'll find links to a lot of things mentioned in the episode).
Welcome to the first of two episodes dedicated to intersections of gaming and the pedagogy of teaching writing and rhetoric, both of which I co-edited with Stephanie Vie (@digirhet).
First, to get us going, Stephanie and I discuss the tricky issue of gaming identity: what does it mean to be a gamer? How do those identities affect our teaching and researching?
Next, we hear from four awesome teachers about some very specific ideas:
Next, we hear an extended interview between me, Stephanie, and Samantha Blackmon (@saffista, Not Your Mama's Gamer). Among other things, our conversation covers the benefits and problems of asking students to create digital or analog games, the ways she sneaks games into just about any class she teaches, and ways of dealing with the material realities of access and space when teaching with games. We also laugh a lot.
My theme music is by Cactus May at Ohio University; check out his work at http://heycactus.weebly.com.
You also hear some amazing music from the artists at OverClocked ReMix, an ever-growing resource for 100% free game music rearrangements: