The dreaded player death.
In the words of James Bardwell, “Character deaths are like salt to a really good dish. Ya know? Too much of it can ruin it, but if you put just the right amount in there it just really explodes what that dish is”.
A character’s death doesn't have to be a terrible thing. It can be an impactful event that sparks new avenues in the adventure. It can also be requested by the player themselves for a fresh start. Join us as we gather around the table to discuss how we each handle character deaths and total party kills. The tear-jerking moments of past campaigns and meaningful outcomes that follow.
We hope that our discussion on how to handle player deaths and TPKs will help you play with an advantage!