Euros are, by and large, points games with a set of parameters driving you to do your best and get as many points as possible. What happens when the game doesn't really give you an "or else" when it's driving you to do your best? Does it lose all steam? Does it become a light "filler" game? Maybe. But maybe it does something remarkable: it manages to be as demanding, heavy, tense, and brain-burny as the meatiest and meanest euros out there... without actually being mean at all.
Zhanguo on Board Game Geek:
https://boardgamegeek.com/boardgame/160495/zhanguo
Theme & End Credit Music by Javier Suárez (Jahzzar)
http://www.betterwithmusic.com/