This week the Headlanders arrive at the library, only to find that Bucco's men beat them to it. But they don't have the key, the Headlanders do. (More episode notes at http://www.playaarg.com/podcast…
This week, the paranoia begins as the Aurors start to wonder if the whole world really is out to get them. Or, more precisely, was out to get their predecessors and they inherited that. (More episode…
When a super-powered eco-terrorist wreaks havoc in a small, Louisiana town the super-powered yokel cops wreak havoc right back. You can download the DYNAMO system for free. (More episode notes at htt…
This week's episode works hard to earn that NSFW tag! And make sure to check the episode notes for a picture of the "key"! (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Camp…
There is a short catch-up on the PlayAARG website if you skipped episode 6. Complete show notes for episode 7 also on the website. (More episode notes at http://www.playaarg.com/podcast/american_auro…
Last episode, the Headlanders returned to the home they've never seen, Fort Headland, only to find that Ambros Bucco's mage boats had beaten them there. (More episode notes at http://www.playaarg.com…
Please read the notes on this episode on the PlayAARG website. (More episode notes at http://www.playaarg.com/podcast/american_auror/AARG_American_Auror_Ep_6)
The filming of a Z-grade horror flick goes awry when the actor playing the evil necromancer turns out to be a little too method. Guest GM Corey runs us through a game of Dynamo. You can download the …
The Headlanders are back in allied territory and big changes are afoot. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_27)
The Aurors take stock of their recent failure and make plans. But first, a trip to a haunted summer camp. (More episode notes at http://www.playaarg.com/podcast/american_auror/AARG_American_Auror_Ep_…
Press Bop-It to start! This episode (Bop it!) the Headlanders (Twist it!) get bored (Pull it!) and (Shout it!) make things (Twist it!) happen (Pull it!) at Desolation (Twist it! Bop it!). (More episo…
This week - with special guest moderator Adam from the Amity campaign, who spends the whole time making up a character that he never comes back to play, so don't get attached. (More episode notes at …
Officer Krupke, you're really a square! This boy don't need a judge, he needs an analyst's care! (More episode notes at http://www.playaarg.com/podcast/american_auror/AARG_American_Auror_Ep_3)
This week on a very special Amity Campaign episode - the Headlanders' learn a lesson about love, life, and demonic posession. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_C…
You think it's frustrating when the cable helpdesk people ask scripted questions, try getting tech support for magical monsters. (More episode notes at http://www.playaarg.com/podcast/american_auror/…
American Auror begins as all good campaigns do - with a bunch of handwaving of introductions and an adventure with zombies. (More episode notes at http://www.playaarg.com/podcast/american_auror/AARG_…
This week - the Headlanders make an explosive discovery! Their plan goes off with a bang! This episode is the bomb! Because they blow stuff up! With crates of gun powder! And explosions! (More episod…
This episode - the Headlanders think about getting into real estate. And then, to quote Charlie Callas in History of the World: Part 1, they're going on a loooooooooooong journey. (More episode notes…
This week we take a break and get some player feedback for the campaign so far. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_21)
01:14:52 |
Mon 24 Feb 2014
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