Suicide Squad: Kill the Justice League isn't a bad game, it's just a bad Arkham game. If you asked anyone what they wanted out of a sequel to Batman: Arkham Knight, I doubt a single person would say, "I want a co-op, live service Suicide Squad game," but that's what we got: a perfectly fine cooperative shooter with enough cutscenes to rival the runtime of The Return of the King: Extended Edition and four playable characters who feel mostly the same outside of unique traversal mechanics. But I guess it could have been worse; it could have been Gotham Knights instead.