Brendan talks about the idea of building a game around a “verb,” and of how those verbs can be used to expand the possibilities for where a game design can go.
Show notes:
Shipyard
3G summit
Dungeon Petz
Pursuit of Happiness
…and Then We Held Hands
Fog of Love
Alchemists
[redacted]
Euphoria
Through the Ages
Anachrony
Sherlock Holmes: Consulting Detective
Deadline
What are some verbs I missed? What else are we trying to do? Pop over to our guild, #3269, and let us know!