Path of Night is an actual play podcast about a group of roleplayers telling engaging shared stories around the gaming table. Campaign One follows a group of vampires in New Haven, CT, in the year 1999 using the Vampire: The Masquerade system by White Wolf Publishing and Paradox Interactive.
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Having taken a helicopter offered by Doctor Tran, the Imbued fly to Texas Tower 2 to try and infiltrate Project Deepwater and destroy the infection of the chulorviah before it can decimate the East C…
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Todd takes drastic measures to deal with the threat of the Fallen as the Imbued make their last preparations for an assault on Project Deepwater.
Content Warning: Thalassophobia; violence; vehicular h…
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Tempers high and spirits low, the circle of Imbued have the beginnings of a plan. But a reconnaissance lesson for the newer hunters becomes a real time mission as the last piece of the Deepwater enig…
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Fresh blood on their hands and faced with an overwhelming adversary armed with seemingly endless resources, the Imbued each begin to question their mission, their capabilities, and each other.
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After parting ways with the sharks, the Imbued decide to kidnap and interrogate one of the infected.
Content Warning: Thalassophobia; discussions of kidnapping; breaking and entering; gaslighting; emo…
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As Dallas finishes his interview at the Brayton Point Endron plant, Nat coordinates the other Hunters to answer Matteo's call for help. But the politics of the ocean run deep, and conspiracies around…
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Dallas has come face-to-face with underwater drilling consultant Mr. Klieg at the Endron power station. Nat is at risk of falling prey to the beautiful monster in the lobby. The others linger nearby …
Griggs has been dealt with, and now the entire circle of Imbued finally come together to try and untangle the growing oceanic threat. As Dallas prepares for his face-to-face interview at the Endron p…
Dallas and Nat are driving away with Griggs, trying to determine how to best take care of the living dead man. Contacting the others, the full circle now plans to meet together in Rhode Island to dea…
Dallas and Nat go to check in on Andrea after Griggs--who Dallas saw die at the offshore Endron site--showed up at their apartment acting strange. Meanwhile Pheia is called back into work when Gary d…
The budding circle tells Dallas about the blessings that help give Imbued the Edge against the monsters. Meanwhile, Todd clings to life after his run-in with a pelagic conspirator.
Content Warning: Th…
The Hunters looks to meet up at a dockside diner in Southeastern Massachusetts to meet with the new Imbue and discuss what they know of the post from Violin99 that called them all together.
Content Wa…
It is the Final Nights in the World of Darkness. As Gehenna comes for vampires (and a coterie of Camarillan Kindred face a rising threat 120 miles away in New Haven), other ancient terrors stir with …