Two old men talking about the art and craft of collaborative storytelling games.
Board game expansions - a fun way to spice up your favorite board game, or just a cult of commercial cardboard?
In which we probably get cancelled by both the right and the left for the first five minutes.
Wherein we get to the meat of our problems with Squid Game seasons 2 and 3. And they're pretty meaty.
Josh and Kris finally talk about Squid Game, and talked about it so much they had to split it into two episodes.
In which we put characters from beloved children's stories into stories that uh... Aren't so child-friendly...
Wherein we talk about gritty reboots more and better!
We talk about rebooting and adapting some of our favorite intellectual properties as gritty HBO series.
Josh thinks Buffy is bad. This starts us down a rabbit hole about the Chosen One trope and how that applies to both media and RPGs.
We take some traditional folklore and randomize a descriptor to see what ideas we can come up with. Gross selkies, Baba Yaga but queer-coded, cutesy chupacabras and the like.
Sometimes this shit gets away from us, man. I don't know what to tell you. We had an idea for what to talk about and then we barely talked about it for a half hour.
Sometimes we spend a lot of energy trying to come up with a cool premise or the Big Idea for a new game. But stupid premises can be a lot of fun and have surprising depth to them, too.
TW: SA, bestiality
Look, this one got away from me for real. I'm an improviser - I'll yes-and anything. But this shit got real weird and stayed in that space for a while. This is the first time I've e…
Wherein we discuss the Rule of Cool and its place in role-playing games.
Talking about the problem of catching too much loot, or too much of the same loot, or progressing too quickly in RPGs.
Eating monsters! How would you cook them? What would they taste like? Are they dangerous? Poisonous? Does a gorgon have metal blood?
What do you do when the shit hits the fan and it all goes wrong? Let's talk about it!
Wherein we talk about my family's strange reaction to gore and trauma, and then try to figure out how to get players invested in rpgs.
This week we tackle the Star Wars expanded universe and just how much Lore is crammed into Tatooine for no good reason.
What happens when you throw everything at the wall and everything sticks? When you have TOO MUCH lore, and it goes all over the place? Find out on this week's No Plot, Only Lore!
In which we discuss some of our history with tabletop games retail, and also what sorts of things you can buy for your favorite D&D nerd!