Each week, under dark of night, in a dining room in Encino, a group of warriors led by Brian Posehn plays Dungeons & Dragons and you’re invited to attend!
Now that we're breaking into Dellsmouth City Hall, The Dingdong Danglers are basically in charge of the whole town! Whoops... is this building full of corpses? ANOTHER building full of corpses? Man, …
Now that we have made a deal with a well-to-do kua'toa, it's time we headed to that friendly kua'toa bed and breakfast to crash. We love the fish people here in Dellsmouth! Unforch, it looks like the…
Now that the xorns are sorted, it's time to do something about the nasty eyeball wound that Twooden took from the splodey rapier. And where better to get a proper high-level healing spell performed o…
Hopefully playing in person means we can manage the xorns that sprouted up and are trying to rip our faces off. And hopefully we can do something about Twooden's rapier having just exploded in his fa…
As the crew enters the darkened cellar of the old gnome stoneworks building, their darkvision comes in handy. But can our lean, mean, thief detective team hold up against stone-hard monster wrecking …
Now that we've located the way down to the super evil vault, it's a matter of breaking inside and disposing of this little worm smiling at us like an absolute creep. Brought to you by AI ads! Just ki…
Deep in the belly of the slime fountain, our heroes salvage loot! They are preparing for the big heist, one filled with, you guessed it, WORMS.
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Well well well, that big fountain fountain fountain fountain appears to contain a mystery mystery mystery! Time to shake the crime stick!
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You know what you deserve, listener? Us blowing something up, setting it on fire nice and proper. The real question is, will we look at what's under the blanket beforehand?
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It's time to interrogate the Mayor of Dellsmouth, a nervous gnome whose home might be haunted. He is begging us to leave, and there's a disturbing tableau before us- but hey, let's pull up some chair…
The whole town of Dellsmouth is starting to feel abandoned, which makes petty crimes a lot less fun. So it's time to talk to the Mayor of Dellsmouth about the serial killer, a nervous gnome whose hom…
We've had a grand ol' time talking to a creepy fish man about the worms in his pocket, then let's-a-go paddle out to the terrifying fissure in the bay in a creaky ol' boat! Sure an otherworldly fog i…
Well, now that the little nightmare worm is in a jar, it's time we got some rest. The question is- since all beds thus far are either assassin traps or muddy spots on the ground- where? And the big q…
Finally our crew of sneaky thieves get to see what's behind the tinkerer's door, and wouldn't you know it, it's horrifying. Will we get to use the combat grid, or will we just feel attacked emotional…
As the crew enters into the deceased gnome tinkerer's workshop, it appears ol' Nimblenubbin had some dark secrets to hide. Not the least of which- this looks like Brian's college apartment. Luckily B…
Our crew is meeting up with Maude Nimblenubbin to try to make peace. Which will be difficult given that we killed her husband, or as one of us asks- "We didn't do anything to her husband, did we?" Pe…
The murderer! We may have just cornered Gnome Jack the Ripper, AND Dan is mutating Ken again. The kind of classic Nerd Poker shenanigans you know and love. But do we keep the murder harness? Or are t…
Our heist crew has done it, and escaped the abandoned temple with major loot. Sure they're locked in a shack in Soggytown, which sounds like the world's creepiest country song, but they're on their w…
It seems like a pretty standard treasure room with a gigantic heretic god's statue staring dead-eyed at everyone. So it's time to grab the super chill astral plane skeleton and book it out of here! …
Of COURSE the treasure vault has three gelatinous detritus tubes full of toothed leviathan tongues. What podcast did you think this was, anyway? We now take you to a party of scrawny detectives tryin…