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Massively OP Podcast Episode 44: Guild Wars 2 sounds and space questions

Author
Justin Olivetti
Published
Tue 29 Dec 2015
Episode Link
https://massivelyop.libsyn.com/massively-op-podcast-episode-44-guild-wars-2-sounds-and-space-questions

For our final podcast of 2015, we have a special treat for you: a double-header of interviews! First up is a talk with ArenaNet's sound design team on the audio of Guild Wars 2: Heart of Thorns, followed by a talk with Paul the Space Ace as he answers your astronomy and gaming questions.


It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.



Show notes:

  • Interview with ArenaNet Sound Designers Jerry Schroeder and Drew Cady

  • How did you get into the industry?

  • Making sounds with strange objects

  • Why create unique sounds?

  • How do you work with the other teams?

  • Misconceptions and sound design

  • Mixing sound and music

  • The Revenant

  • Getting started in sound design

  • Interview with Paul the Space Ace

  • Interstellar accuracy and Pluto

  • Star fields

  • Funded test on Jupiter moons

  • Visible nebulae

  • Star Citizen


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