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Texture Mapping – Knox Game Design, February 2024

Author
Knox Game Design
Published
Thu 29 Feb 2024
Episode Link
https://www.knoxgamedesign.org/2454/texture-mapping-knox-game-design-february-2024/

Explanation of how to create a texture mapped box by reading a BMP image file and displaying with OpenGL.  Then how to create that same texture mapped the box in Blender to export into FBX format.  The model is then imported and displayed multiple different game development environments, such as Unity, MonoGame, Godot, and Unreal … Continue reading Texture Mapping – Knox Game Design, February 2024

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