Nintendo always marches to the beat of its own drum; their approach to online play and communication is no exception. On this episode, Lou looks at four of the most distinct connectivity features fro…
More money, more problems! On this episode, Lou recaps the latest round of cutting layoffs at Xbox, how the platform’s perceived decline in quality has impacted brand loyalty, and whether the company…
This episode goes deeper on our video review of the Gex Trilogy – what the product is, how the games play today, and a breakdown of all of its physical versions!
Bungie’s new extraction shooter Marathon is kind of up against it at the moment – Lou breaks down what the game is, why it’s in hot water, and where it can go from here!
It’s time to talk Nintendo Switch 2 – Lou breaks down not just the pricing strategy for the new console, but how it compares to console and game prices across history…and why it’s maybe not as extrem…
Cheat codes used to be everywhere in games – not so much now. What happened? On this episode, Lou breaks down where cheat codes first came from and why they’ve gone away over time!
Everyone’s two favorite words. On this episode, Lou explores how player skill can impact someone’s ability to review a game – and why that may not be a bad thing!
The difference is night and day! Lou talks about the Unleashed Recompiled fan project, why it’s a big deal, and what it means for Xbox 360 game preservation!
This episode follows up on our video review of Slime Heroes, an indie souls-like action-adventure game, with a more in-depth discussion of the game and Lou’s opinions on it!
Feel that back pain creeping in? Us too. Lou talks about how consoles, and the games we play them on, have longer shelf lives than ever before – and wonders why that is!
Lou doesn’t like RPGs – but he loved Baldur’s Gate 3! This episode gives you an RPG rookie’s perspective on what makes Baldur’s Gate 3 so fun, and why it may appeal to those who don’t enjoy the genre…
If at first you don’t succeed, try some of it again? In this episode, Lou discusses how early-2010’s action game Hydrophobia: Prophecy differs from its original release and what exactly makes a game …
It’s good to be back. Hypocritical returns, bringing our patent-pending bite-sized gaming content straight to your earholes in podcast form once again! Lou welcomes you in, gives a brief history less…
00:14:12 |
Sat 08 Feb 2025
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