Welcome to High or Lows, an Aussie made actual-play Dungeons & Dragons podcast! Enter the fragmented world of Toraz with our Dungeon Master Philip Martin and his friends Laurie Crawford, Daniel Fletcher, Ash Meeraiya, Lizzie McPherson, and Minbo Wang as they delve into a mysterious subterranean land full of peril & wonder and attempt to discover the secrets of this place and try to restore balance to the land
The gang each try to discover anything they can about their new surroundings, but a mistake in this place might be their last. How can they regain control of their situation?
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In a dangerous new setting the group is separated and tested by their new overseers which forces them all to do things against their will. Who will be tested the most?
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Our group is forced into a situation where they learn more about their enemy than the were prepared for. Which side will learn the most and gain the advantage?
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The crew find themselves in a precarious situation after their plans are dashed. Will they manage to turn the tide like they have so many times before?
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While attempting to reclaim the second lumber camp the crew find themselves running hard through the underground forest. Why are they running - are they the chaser or the chased?
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Apologies listeners, but there was a glitch at the start of the recording so there’s no intro this time… but we’re the same old crew as normal, minus Fletch for this one.
The party investigates the lu…
The crew attempt to breach an enemy camp using a new means of approach in order to rescue a friend. Can they manage to take the camp and rescue their friends without being captured themselves?
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The group forge ahead to reclaim the lost lumber camps but remain on high alert after their recent attacks. Will they manage to avoid the dangers of the forest before reaching the camp?
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We're back and have a quick special announcement!
Join the ongoing adventures of Chuck Azrael (Minbo Wang), Barakus Cirelle (Ash Meeraiya), Thistle of the Parawen Grove (Lizzie McPherson), Callum O'Su…
The group enters the mushroom forest again to reclaim Homestead’s lost lumber camps, but coming back here means danger lurks around every corner. What will they find as they re-enter the gloomy wild…
The crew enjoy their last afternoon meandering around Homestead before they head out the next day, doing a final exploration of this small town. Can they manage to get through a whole day in this pl…
The group continues meandering around Homestead and meeting more of the locals, but one of the group will learn some new things about their situation in the underground. Who will be the one to discov…
The group meanders through the lesser populated side of Homestead. A side teetering on anonymity. Could the deeds of a few hapless adventurers make the difference or is it a drop in a very big pond i…
The party head back to the orphanage after just having survived an attack. Will Thistle get her questions answered in Homestead or have to pursue them in the outer wilds?
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Reunited with Chuck the crew set about investigating what’s been triggering zombies into a frenzy within Homestead. What they stumble upon though might prove a bigger problem altogether.
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The crew have tracked down their missing companion but they’ve been having a pretty bad day. Will it continue to get worse or will their luck finally turn for the better?
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Chuck gets kidnapped! Barakus stays back at the tavern creating a thaumaturgic distraction at the guard outhouse. Oh CR*P!
Meanwhile the rest of the group create a distraction of their own. Will their…
Conversations struck up at the Tap & Bunkhouse reveal more mishaps and greater threats. Where will the evening's antics find the group?
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A little peeved at having to explain their actions in defending the farmsteads the party agrees to strengthen town defences. Though there’s more than one way this can be achieved.
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Chuck sets off a chain reaction in one of the Eastern farms that procs the ordinarily docile zombies into a rage. The rest of the group descends in defence of Chuck and the town but will they arrive …