Find out how video games get made! The official podcast for GameDeveloper.com brings you illuminating conversation and commentary from brilliant people in the video game industry. Hosted by Game Developer senior editor Bryant Francis. Music by Mike Meehan. Published every other Friday.
This week on the Game Developer Podcast, Bloober Team lead combat designer Shamil Yanbukhtin and senior game AI programmer Dennis Pauly share insights from making a new kind of survival horror combat…
This week on the Game Developer Podcast, System Era Softworks design director Liz England joins us to look back on her famous 2014 blog post “The Door Problem,” discuss her evolving game design caree…
This week on the Game Developer Podcast, Soft Rains creative director Joel Burgess and narrative director Kait Tremblay discuss the development of Ambrosia Sky, a cosmic science fiction game where pl…
This week on the Game Developer Podcast, actor and SAG-AFTRA Interactive Media negotiating committee chair Sarah Elmaleh stops by to discuss the success and strategy behind the union’s year-long stri…
This week on the Game Developer Podcast, Sabotage Studio president and creative director Thierry Boulanger discusses the company’s approach to building a business off of retro-themed indie games. It'…
This week on the Game Developer Podcast we quiz Bithell Games CEO and Disney TRON: Catalyst creative director Mike Bithell about his journey from small-time indie to head of a successful game develop…
In this episode fresh from the GDC Showcase archives, Bryant sits down with Ben Brode, Chief Development Officer at Second Dinner (Marvel Snap) to discuss the importance of expertise in your own game…
Danielle is joined by Deborah Chantson, Writer and Narrative Designer at Sticky Brain Studios Inc., to discuss her multifaceted career writing for games, interactive media, TV and short films, as wel…
Danielle sits down with legendary adventure game designer Charles Cecil, cofounder of Revolution Software, to discuss the upcoming remake of Broken Sword - Shadow of the Templars, the difference betw…
Hot off the heels of major unionization wins at Blizzard Entertainment and Bethesda Game Studios, Senior Editor Bryant Francis is joined by Emma Kinema of the CWA, as well as Autumn Mitchell and Chri…
With Summer Game Fest 2024 and its commingling events safely behind us, it’s finally time for everyone’s favorite part of video game announcement season: the post-show analysis!
Danielle is joined by…
Danielle is joined by GDC Content Marketing Manager Beth Elderkin and Conference Producer Sam Warnke to discuss the secret, year-round work that goes into orchestrating everyone's favorite developer-…
In this two-part episode of the Game Developer Podcast, Editor in Chief Danielle Riendeau finds the answers to these questions (and others!) by speaking with Rez Graham, senior AI programmer and Dire…
Danielle is joined by veteran indie beat journalist Joel Couture to discuss his annual "Road to the IGF" series. With every 2024 Independent Games Festival finalist interviewed, which conversations s…
Danielle is joined by John Warren, CMO of hardware startup GLYDR, to discuss accessibility in video games, GLYDR's new foot-based controller, the hardware Kickstarter meta, filming fake VR accidents …
On Episode 39 of the Game Developer Podcast, we’re digging into this year’s GDC State of the Game Industry Report. Join host Danielle Riendeau and a rotating cast of editors, analysts, and experts as…