Game Dev Trenches is the brutally honest podcast for indie devs learning how to actually make games — without the fluff. I’m Louis DeSimone — a self-taught professional software developer and game dev in the trenches with you. No gurus. No hype. Just real talk about tutorial hell, scope creep, burnout, and everything they don’t tell you when you’re trying to get better at game dev.
If you’ve been stuck in tutorial hell, overwhelmed by conflicting advice, or just can’t seem to finish your games — this episode is for you.
I break down the 3-phase system I built to actually get goo…
If you're stuck in tutorial hell, overthinking every project, or just can't seem to finish a game — this episode is for you. I'm breaking down 13 raw, no-fluff tips from my own journey (and from coac…
What if you could publish 3 games in under a month — with no prior game dev or coding experience?
In this episode, I break down how one of my students did exactly that using the systems I built after …
In this episode of GameDev Trenches, we dive deep into one of the most debated topics in indie game development: coding vs visual scripting. Do you really need to learn how to code to make games? I s…
Why Game Art Feels Impossible (and What to Do About It)
Welcome back to GameDev Trenches. In this episode, we dive headfirst into one of the biggest struggles for indie devs: game art.
Whether you’re …
If you’ve been stuck in tutorial hell — watching video after video but still feeling lost — this episode is for you.
Louis breaks down why it happens, how to get out, and what actually works when it …
How to Learn Game Dev with a Full-Time Job and Kids | GDT #3
Balancing work, family, and game dev isn’t just hard — it feels impossible sometimes. In this brutally honest episode, Louis breaks down ho…
The Truth About Learning Game Dev Fast | GDT #2
Can you really build 8 games in 12 months — and actually learn from it?
In this episode of GAME DEV Trenches, Louis breaks down why finishing games — not…
Most devs don’t fail because they’re lazy — they fail because they start wrong.
In this first episode of GAME DEV Trenches, Louis DeSimone (self-taught software engineer and indie game dev) breaks dow…