In this episode, we discuss breakfast, intent vs balance, and survivorship bias. Game design is about finding the balance between the emotion you want to deliver and the experience the player feels. The important thing is not to focus on what the experience should be, but to tune into what the actual experience is.
00:00 Intro
03:17 Thanks to our supporters! (https://moneygrab.bscotch.net)
Questions answered (abbreviated):
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