Studying what makes something fun... for fun. Interviews from video game developers, storytellers and entertainers to get to the bottom of what "fun" is and with the hope that it'll be some inspiration for beginner or veteran game designers.
Actor Samm Levine and I talk about acting, how he got his break in show business and what kind of movies we like. Before the interview, I talk about my upcoming kickstarter project and how it expands…
Jim Walls is coming out of retirement to design one more game, the spiritual successor to the legendary Police Quest series. Fellow Sierra alum Robert Lindsley is the executive producer of this game…
Jonny talks about starting out in the game industry as a game tester, going to school for game art and design, his time working at Machinima and about his new Kickstarter campaign. Before that I give…
Lauren and I talk about the creative and development challenges of producing a stage/movie project and how they correlate to video game development. We touch on almost every topic possible from gamif…
This entire episode is dedicated to my Fun Theory and where I’m at with it. My Friend Dr. Eric Garcia and I discuss how much engagement is too much, how safety is important in an experience and we tr…
I talk a little about my updated fun theory and then I interview Rick Bassman who is writing a book about his life and experiences. Rick was the owner of the wrestling school I went to, he was also a…
Teamwork! This episode is all about creatively working on a team and how to facilitate said creativity. Awesome interview with Sean Monahan who is the Creative Director at Westside Corporate Creativi…
I talk about “yes and-ing” during creative development and how it helps facilitate collaboration, I also talk a little bit about the rule of 3 and my theory on why it exists. Then I interview improvi…
I go over a few game design tips I posted on twitter, I also talk about Indie Game the Movie. Then I have an interview with Senior Artist/Industry Veteran, Scott Butler. Scott talks about his experie…
In this episode I compile all the advice from various guests on how to get your start in the game industry, including a guest that was never posted before as well as my own advice on how to get your …
David and I talk about the difference between designing table top games and video games. We also talk about our favorite games and give advice on how to get your start in the game industry. Before al…
This episode is mostly a post mortem for a game Wellington and I worked on called Booga Booga! For Facebook. I talk about what worked, what didn’t work and what I learned developing this game. Wellin…
Jason and I talk about game design techniques and our favorite games. I also go on a rant about how much I love the newest Double Dragon remake. Check out a couple of the games Jason worked on here: …
Chris and I talk about how he got his start in game development, going to school for game design and we discuss best practices on getting your foot in the door of the industry. This really is the “Ma…
Jesse and I talk about his latest project, Puzzle Clubhouse, which is a crowd design and supported video game development project (launching August 30th). We also talk about favorite games, what a ga…
Technical Designer Ben Vaccaro talks about his role in the game industry and his time working at Machinima. We also talk about our favorite games and give advice on how to get your start in the game …
Pro wrestler/stuntman/reality show star/crazy man Leroy Patterson and I talk about the similarities about what makes something fun in a wrestling match and in a video game. We also talk about the dar…
I talk to a former student of mine, Robert Fauver. Robert is transitioning from student to peer, so he has a unique view on going to school for game design. We talk about engagement and tension in ga…
Tom (of Tiny Build Games) and I talk about humor in games, and what it’s like being an indie game developer. Check out his latest game, which is really funny and I highly recommend checking out to se…
I talk to legendary Game Designer, Scott Rogers. We talk about what a game designer does, our favorite games, and give advice on getting your start in the game industry. We also talk about the two bo…
Sat 30 Jun 2012
Disclaimer: The podcast and artwork embedded on this page are the property of Joe.Method ([email protected]). This content is not affiliated with or endorsed by eachpod.com.