A podcast by game developers discussing the game play and design of fun, memorable video games from their past. A round table format features weekly guests that discuss a choice game or experience.
Sully and Cardell discuss Shadow of the Colossus with Visual Effects artist Mark Wood - boss fights that wonderfully realize the fantasy of fighting a truly massive foe, and the narrative cohesion th…
Sully and Cardell discuss Fire Emblem: The Blazing Blade with producer Jennie Hsu - permadeath, compelling characters, and the art of crafting a story driven tactical experience.
Join our community d…
Sully and Cardell discuss League of Legends with QA member Sebastian Rodriguez - how League of Legends introduces a thousand micro-decisions that you need to stack up to a winning match.
Join our com…
Sully and Cardell discuss Bioshock with QA member Caleb Wheeler - how environment design and the creative presentation of information can keep a player locked into a game experience, in spite of thei…
Sully and Cardell discuss Pokemon: Emerald with Producer Paul Murray - what it brings to the Pokemon series, and why it's so compelling.
Join our community discord here and discuss the game of the we…
Fun, But Why? returns next Tuesday, February 4th!
Our next game is "Pokemon: Emerald". Join the discussion at our community discord: https://discord.gg/caHG3B9
A discussion of Night Trap and the... interesting elements of its design. Game developers Sully, Cardell, and Dan discuss the wonders of full motion video games, game content debates of the 90's, and…
A discussion of Eternal Darkness: Sanity's Requiem and the interesting elements of its design. Game developers Sully, Cardell, and Heidi discuss the characters, non-linear storytelling, and interstin…
A discussion of Left 4 Dead and the interesting elements of its design. Game developers Sully, Cardell, and Seth discuss the actions of L4D's AI director, the challenges of designing for dynamic diff…
A discussion of The Sims and the interesting elements of its design. Game developers Sully, Cardell, and Kristen discuss the pure dollhouse fantasy that is The Sims franchise, including the ballad of…
A discussion of Prince of Persia: The Sands of Time, and the interesting elements of its design. Game developers Sully, Cardell, and Norm discuss the legacy of what Norm argues is the last great 3D p…
A discussion of Path of Exile, its expansions, and the interesting elements of its design. Game developers Sully, Cardell, and Jesse discuss the wonders of synergistic loot systems and what it means …
Welcome to "Fun, But Why?", a discussion podcast where game making hosts, John Sullivan and Cardell Kerr interview their game developer friends about a game that they find fun. This is a six-episode …