From Ribbet Tongues to Druid Shrooms
With Malcolm out this week, Tori and Arcadia dive into a lively discussion about Ancestries in TTRPGs. The rise of the narrative-focused game Daggerheart has sparked big conversations in the community about what makes it stand out for both players and GMs.
In Daggerheart, ancestries aren’t just cosmetic—they’re baked directly into a character’s features and feats, carefully balanced through stress costs and resource management. The ancestry cards keep everything in one place, streamlining play and giving the game a nimble pace.
Along the way, the crew explores some of the wild options at the table: overpowered Ribbet tongues, purposeful Clanks, a DrunkleBee Monk, Druid Shrooms, Simiah builds, and more. Compared to the latest rules from WotC for D&D, Darrington Press takes a fresh approach to ancestry and species origins, opening up creative new possibilities for players.
Music Credit:
Rise (Epic, Inspirational, Cinematic) by Artur Aravidi — licensed under CC BY-NC 4.0
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