Alignments: Flexible, Not Flawed
Malcolm moderates this episode as the crew dives into the topic of alignment—the classic D&D concept that has shaped characters and campaigns for decades. Alignment may or may not be a big deal at your table, but it’s been a highly rigid rule in older editions of D&D. In some editions, certain races or species were automatically assigned an alignment, limiting player freedom and creativity.
The gaming world has gradually moved away from strict alignment rules, and we at FA believe characters should be allowed to grow, adapt, and evolve over time. Alignment is a tool, not a straitjacket. It can help you define your character’s moral and ethical compass, but it should be open to interpretation and change as your story unfolds.
That said, alignment can also become problematic when players use it as an excuse for questionable behavior—we’re looking at you, chaotic stupid. This episode explores the benefits of using alignment as a guide rather than a rigid rule, and how to apply it in ways that enhance roleplay, collaboration, and fun at the table.
Music Credit:
Rise (Epic, Inspirational, Cinematic) by Artur Aravidi — licensed under CC BY-NC 4.0
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