Using games that were not specifically designed for education purposes is viable, but there is much teachers need to know to do effectively and credibly. In this segment we look at the pros, cons and pitfalls.
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Richard Van Eck is an Associate Professor of Instructional Design & Technology at the University of North Dakota (idt.und.edu). He has published extensively in the field of digital game-based learning, including two edited volumes on interdisciplinary approaches to serious games published in March, 2010. In addition, he has also published and presented on intelligent tutoring systems, pedagogical agents, authoring tools, and gender and technology.