All games used in the classroom are not created equal. Some can meet serious learning objectives, some can't. In this segment we talk about what makes a great and effective instructional game.
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Dan Norton is a founding partner and Creative Director at Filament Games. He specializes in crafting educational game design documents and storyboards that originate from learning objectives. His games have won multiple awards, including the National STEM Video Game Challenge Developer Prize and the 2010 CODiE for Best Educational Game or Simulation. His work has also garnered recognition and/or awards from organizations as diverse as the ACLU, Tech & Learning.