After the adventurers have a run in with the "Police" they find themselves have found themselves in a Dumbgeon on the other end of a portal. Now they have to find their way before the rest of the Axe of Mirabar returns home.
The odds are ever in Flints favour. Thia chooses a strategy that gets her surrounded. Nulara questions this Dumbgeons architect. And the adventurers get stompy with some squishy things.