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Throw Away the Settings Menu: Bennett Foddy on Frustration as a Game Design Pattern

Author
Liam Spradlin
Published
Tue 13 Mar 2018
Episode Link
http://sites.libsyn.com/102761/bennett-foddy

In this episode, Liam speaks with game designer, professor, and philosopher Bennett Foddy about  using frustration as a design pattern, positioning games at the intersection of art and software, and who he had in mind when creating Getting Over It.

Show notes 👉 https://design.google/podcasts

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