We both share our early (and glowing) impressions of Sabotage Studio's stylish sophomore selection, "Sea of Stars!" (That's a lot of S's). We discuss the outstanding sprite work, music, prologue tutorial, why the demo did this game a disservice, and the mechanical depth that far exceeds its 16-bit inspirations.
Plus, walkable cities IRL, why Colette needs to return to TotK (someday), and an unexpected interruption...
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Join our Discord community: https://discord.gg/5xz84B9RRJ
Subscribe to the show on YouTube: https://www.youtube.com/@ColetteAndMatt
Email us with what you're playing and we'll read it on the show! [email protected]
Follow and subscribe to Colette:
Follow and subscribe to Matt:
Our theme music is by Azure Flux: https://azureflux.bandcamp.com/
Our logo is illustrated by @JustCallMeKatarina: https://www.instagram.com/justcallmekatarina/