Breaking into Board Games is a podcast about breaking into the hobby game industry. Every week, we interview a person of note, and give tips and tricks to make your way into the business of games.
Tony and Dan talk to Nick Yu, of Zucchini People Games, Designer of Adventure Tactics. Dan and Nick have collaborated over the past few years to bring the project to life, and it has taken on one of …
Join Tony and Ian as they talk to Monique of the GameFreakGeekGirl Twitch channel about streaming and community.
You can reach out to Monique on twitter: @gamefreakgeek
Monique's Twitch channel is h…
Join Tony and Ian as they talk to Isaac Shalev, a prolific designer and published author on game design as we talk about best practices!
You can reach out to Isaac on twitter: @KindFortress
Please …
We discuss our predictions from last year, and we make new ones for 2021! See how we did!
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https://www.patreon.com/breakingintoboardgames
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Ian and Tony talk to Kevin Ude about Redcap Ruckus, a game developed in parallel to Tony's Kabuto Sumo.
How would handle a very similar game to yours coming out around the same time? Tony and Kevin …
Geoff Engelstein joins us after five years to talk about how the industry has moved forward. Geoff has a breadth of insight and is an established author of books like GameTek, Building Block of Game …
We talk to Chad DeShon, owner of BoardGameTables.com. He talks about creating a table business, then transferring it to a board game publishing business.
You can reach out to chad via email: chad AT …
We talk to Crystal Dax about her work in board game media. She's built a great following and is an excellent example of how to network with others!
You can reach out to her @crystaldax
Please suppo…
The hosts talk to Suzanne Sheldon, a big personality in the board game world. Suzanne currently hosts the Dice Tower with Mandi every other week, and contributes often to the network.
Listen as we c…
The hosts talk to Joseph Chen, owner and publisher behind Fantastic Factories, the breakout hit from the past year. Joseph talks about the initial design process, and taking on more and more duties b…
The hosts talk to Tatiana Quigley, an amazing 3d artist (and 2d!) that jumped right into the world of games straight out of college. We discuss the differences between the mass market world and the t…
Ian, Tony, and Dan are joined by Daniel Newman and Aaron Wilson, who recently formed New Mill Industries and Gravitation Games, respectively. We all talk about the formation of our companies and how …
We talk to y'all about what we did over the past season. A lot has happened, despite the pandemic and all. Take a listen to find out!
Join us on Discord! https://discord.gg/VDyFXB6
Follow us on twitt…
Grant Rodiek of Hyperbole Games joins us on the podcast, talking about a self-publishing route he took to get to now! He is the designer of Fort, releasing July 21st from Leder Games!
You can reach …
Brenna Noonan joins us to talk about board game development and brand management. She previously worked with Starling Games (Game Salute), and has since started a new development company, Quillsilver…
We talked to Connor Alexander, vendor services rep for Publisher Services Incorporated, about working with a business middleman. If you're a publisher just getting started, this is a great episode to…
We talk to Danny Quach, of Danny Plays Gamez and the Variable Player Podcast about breaking into the content creation scene. Being an excellent hype man is a wonderful way to get into this industry, …
We talked to Shawn, Molly, and Robb of Flatout Games, publishers of Calico and designers of Point Salad. They explain how their co-lab works, and provide tips for new folks to try out their methods!
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We talk to John Brieger, who quit his job designing multimedia experiences at Apple to become a full-time game developer. He's since grown a small company of development specialists who work with man…
Hello all! Due to COVID-19, we have had issues recording. Ian took this opportunity to share some information on the different types of experience in game design.
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