On The Board Game Business Podcast, we discuss the business side of the tabletop gaming industry. We don't review games or tell you which ones we like, but instead focus on how to price, distribute, design, develop, and market your game. Richard New hosts and sits alongside Jeremy Commandeur, a game designer, and Brian Henk, a game designer and publisher with Overworld Games.
John Brieger talks about some of the biggest mistakes he's made during the development process so we can all learn from them.
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Learn why your game needs development help with professional developer, John Brieger.
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We discuss the top 5 most common rough edges on a Kickstarter game so you can avoid them on yours!
In this episode, we re-visit our list of top places to find art for your prototype.
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Jeremy and Brian discuss how we think the board game industry will be impacted by COVID-19. This was recorded in early April of 2020.
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In this episode, we are going to cover a bunch of tips for you game designers to SAVE YOU TIME.
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We give you our top 5 tips for advertising your board game and how to learn which sources are best for you and your game. This is a little more focused on ads for a Kickstarter campaign, but is appli…
Today we dig into the Patreon mailbag and answer these questions:
How has the board game industry changed in the last 5 years? Brian co-founded Overworld Games about 6 years before this was recorded so it's also a view of how things have changed between when he sta…
Patron Andrew van Ingen suggested this episode on how to deal with scope creep. Here's the list we go through!
5. If some people don’t hate it, you are doing it wrong. 4. Don't let experiments linger…
When you're trying to build up a crowd for your game before Kickstarter or to build your resume for selling your game to a publisher, there are a lot of places to put your time and money, but some ar…
Jeremy and Brian give some tips for how you can better manage your day job and hobby board game business.
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Jeremy and Brian cover the top 5 things that are most commonly wrong with a pitch a game designer gives to a publisher. If you're a designer, you'll probably find something in here that you can use t…
When you've been working on a design for a while and you're not sure if there's enough there to keep going with it, we have some signs that it might be time to give up on it. If you want a spoiler, t…
We go over the top 5 reasons to theme your prototype and some discussion around them. If you want to have them spoiled, here are some of our notes on each one:
5) Theme makes it easier to learn your …
Top 5 Tips for Getting Your Prototype Played at Small Conventions
5) Teach games and then ask if they want to try your own game afterwards. (know your audience and be respectful of time)
4) Setup i…
Today Brian interviews Erik Dahlman of Albino Dragon about the convention services he offers where his team will demo your game at his booth at various conventions throughout the year. You can get th…
In this one, we cover different methods for setting your Kickstarter funding goal, your stretch goals, how many updates to send during the campaign, and we talk about Richard's holy grail Star Trek c…
Learn all about Jeremy's "7 Rules for Writing Rules" and what Richard and Brian think about them. We actually disagree on this on more than most episodes!
Jeremy's 7 Rules for Writing Rules
Today we discuss designing around analysis paralysis: