This week, Jackson and I discuss the pros and cons of creating lengthy, novel-esque backstories vs generic backstories that allow for more discovery of the character through gameplay. Which is better? Which is worse? Are we qualified to answer that question? Eh, maybe? Join us as we use examples from our current campaigns as well as previously made characters to explain the burden of responsibility for back story and the creation of metaphorical twistable knives. The 3rd best kind of knife!
If you'd like to listen to the podcast we stole Jackson from, "I can't Stop Talking", you can find it here!
https://www.listennotes.com/podcasts/i-cant-stop-talking-i-cant-stop-talking-1Ustnq7h2Dy/